If I understand you correctly, you could try creating a matte that is a slice of the depth map then using that as an input for a LevelSet node to spread the edges based on the matte edge.
On 25 June 2013 09:38, Pankaj Deshmukh <[email protected]> wrote: > Hello, > > How to outer pixel spread using by Depth map > > -- > Thanks > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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