Perhaps a zblur?
On Jun 25, 2013, at 8:01 AM, Michael Garrett <[email protected]> wrote: > If I understand you correctly, you could try creating a matte that is a slice > of the depth map then using that as an input for a LevelSet node to spread > the edges based on the matte edge. > > > On 25 June 2013 09:38, Pankaj Deshmukh <[email protected]> wrote: > Hello, > > How to outer pixel spread using by Depth map > > -- > Thanks > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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