Throw a Shuffle before your paint node. Set the alpha to 1. This might help. 

if you are using input1 or above also throw in a shuffle alpha set to 1.

Hope this helps

Michael
On Jul 3, 2013, at 9:46 AM, Michael Garrett wrote:

> Thank you Howard - although I did click the cog before,  I missed that little 
> delta-t symbol for the time offset. And although I had set the input to bg1 
> in the toolbar, the onionskin still didn't reflect that. But now it's working 
> (not sure what I did differently).
> 
> Michael
> 
> 
> On 3 July 2013 12:28, Howard Jones <[email protected]> wrote:
> if you take the clone off fg you should get the time offset appear, also the 
> cog opens up other parameters
> 
>  
> Howard
> 
> From: Michael Garrett <[email protected]>
> To: Nuke user discussion <[email protected]> 
> Sent: Wednesday, 3 July 2013, 17:24
> Subject: [Nuke-users] Clone time offset, onion skin
> 
> I've never really done a clone time offset in Nuke before, but it seems that 
> I can't set the time offset until I've laid a stroke down since the only 
> place to adjust this appears to be the Clone tab, which is greyed out until 
> you lay a stroke down. Then of course it's reset to 0 for the next stroke 
> since it works per stroke. Which is good in some ways since it gives you more 
> control but it should be stuck at the last frame offset selection until you 
> change it again. Maybe it's available as a knob in the viewer control panel 
> like everything else but I can't see it there.
> 
> In addition, the clone time offset doesn't seem to work with the onion skin 
> overlay. So in concerto with the above problem, I can't interactively see 
> what I'm doing.
> 
> Am I missing something here? It seems the workaround is to use multiple paint 
> nodes with time offsets set up manually, and maybe the reveal node.
> 
> Commotion did this so right!!!
> 
> Thanks,
> Michael
> 
> 
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