Cheers, I'l make sure I have the full white alpha.
On 5 July 2013 13:12, Michael Bogen <[email protected]> wrote: > Throw a Shuffle before your paint node. Set the alpha to 1. This might > help. > > if you are using input1 or above also throw in a shuffle alpha set to 1. > > Hope this helps > > Michael > > On Jul 3, 2013, at 9:46 AM, Michael Garrett wrote: > > Thank you Howard - although I did click the cog before, I missed that > little delta-t symbol for the time offset. And although I had set the input > to bg1 in the toolbar, the onionskin still didn't reflect that. But now > it's working (not sure what I did differently). > > Michael > > > On 3 July 2013 12:28, Howard Jones <[email protected]> wrote: > >> if you take the clone off fg you should get the time offset appear, also >> the cog opens up other parameters >> >> >> Howard >> >> ------------------------------ >> *From:* Michael Garrett <[email protected]> >> *To:* Nuke user discussion <[email protected]> >> *Sent:* Wednesday, 3 July 2013, 17:24 >> *Subject:* [Nuke-users] Clone time offset, onion skin >> >> I've never really done a clone time offset in Nuke before, but it seems >> that I can't set the time offset until I've laid a stroke down since the >> only place to adjust this appears to be the Clone tab, which is greyed out >> until you lay a stroke down. Then of course it's reset to 0 for the next >> stroke since it works per stroke. Which is good in some ways since it gives >> you more control but it should be stuck at the last frame offset selection >> until you change it again. Maybe it's available as a knob in the viewer >> control panel like everything else but I can't see it there. >> >> In addition, the clone time offset doesn't seem to work with the onion >> skin overlay. So in concerto with the above problem, I can't interactively >> see what I'm doing. >> >> Am I missing something here? It seems the workaround is to use multiple >> paint nodes with time offsets set up manually, and maybe the reveal node. >> >> Commotion did this so right!!! >> >> Thanks, >> Michael >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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