Cheers, I'l make sure I have the full white alpha.


On 5 July 2013 13:12, Michael Bogen <[email protected]> wrote:

> Throw a Shuffle before your paint node. Set the alpha to 1. This might
> help.
>
> if you are using input1 or above also throw in a shuffle alpha set to 1.
>
> Hope this helps
>
> Michael
>
> On Jul 3, 2013, at 9:46 AM, Michael Garrett wrote:
>
> Thank you Howard - although I did click the cog before,  I missed that
> little delta-t symbol for the time offset. And although I had set the input
> to bg1 in the toolbar, the onionskin still didn't reflect that. But now
> it's working (not sure what I did differently).
>
> Michael
>
>
> On 3 July 2013 12:28, Howard Jones <[email protected]> wrote:
>
>> if you take the clone off fg you should get the time offset appear, also
>> the cog opens up other parameters
>>
>>
>> Howard
>>
>>   ------------------------------
>>  *From:* Michael Garrett <[email protected]>
>> *To:* Nuke user discussion <[email protected]>
>> *Sent:* Wednesday, 3 July 2013, 17:24
>> *Subject:* [Nuke-users] Clone time offset, onion skin
>>
>> I've never really done a clone time offset in Nuke before, but it seems
>> that I can't set the time offset until I've laid a stroke down since the
>> only place to adjust this appears to be the Clone tab, which is greyed out
>> until you lay a stroke down. Then of course it's reset to 0 for the next
>> stroke since it works per stroke. Which is good in some ways since it gives
>> you more control but it should be stuck at the last frame offset selection
>> until you change it again. Maybe it's available as a knob in the viewer
>> control panel like everything else but I can't see it there.
>>
>> In addition, the clone time offset doesn't seem to work with the onion
>> skin overlay. So in concerto with the above problem, I can't interactively
>> see what I'm doing.
>>
>> Am I missing something here? It seems the workaround is to use multiple
>> paint nodes with time offsets set up manually, and maybe the reveal node.
>>
>> Commotion did this so right!!!
>>
>> Thanks,
>> Michael
>>
>>
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