Hi there!

Got this here as well. Solution is quite easy: just add a FrameHold node before 
the Grain input of F_Regrain, so every frame grabs the grain from the same 
source image.

But yes, something like the "Lock Noise Analysis" button in the Denoise node 
would also be very helpful in the F_Regrain node.

Abraham


Am 09.08.2013 um 04:48 schrieb Frank Rueter:

> Hi all,
>
> this is reported but was wondering if I'm the only one who finds F_Regrain 
> close to unusable in a render farm environment?
>
> It's all dandy as long as you render locally, but as soon as you have 
> multiple machines render a script with F_Regrain in it, some of the frame 
> batches are all screwed up with completely wrong grain (way to big and 
> intense - confetti like).
> It seems like F_Regrain samples it grain again when the batch starts or 
> something. I'm rendering on linux and osx, workstation is linux.
>
> Does anybody know what I'm talking about? Maybe even a solution to fixing it? 
> I will generate a grain plate locally now and use that on the render farm for 
> now.
>
>
>
> Cheers,
> frank
>
> 

Abraham Schneider
Head of VFX pipeline / VFX Supervisor
 

Türkenstr. 89, 80799 München / 
Phone +49 89 3809-1096

EMail [email protected]

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