Sorry for mthe bump on such an old topic, but I'd be very interested in
hearing if folk have any solutions to this. On a sort of related note, is
it possible to extract worldposition from the world matrix of an axis,
since this would perform the basis of any opacity fade out, but from what I
read this is not a simple operation?

Any help appreciated,

Jules


On Thu, Jan 31, 2013 at 9:01 PM, Torax Unga <[email protected]> wrote:

> Hello?
> Does anyone has a good setup for controlling the opacity of the particles
> based on its distance from the camera?
> Cheers!
>
>
>
>
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