I'm very interested in this as well (expression-based opacity control in Z), but for the short term depth keys work relatively well post scanline render
Ari Sent from my iPhone On Aug 16, 2013, at 11:10 AM, Jules Stevenson <droolz...@googlemail.com> wrote: > Sorry for mthe bump on such an old topic, but I'd be very interested in > hearing if folk have any solutions to this. On a sort of related note, is it > possible to extract worldposition from the world matrix of an axis, since > this would perform the basis of any opacity fade out, but from what I read > this is not a simple operation? > > Any help appreciated, > > Jules > > > On Thu, Jan 31, 2013 at 9:01 PM, Torax Unga <tungau...@yahoo.com> wrote: >> Hello? >> Does anyone has a good setup for controlling the opacity of the particles >> based on its distance from the camera? >> Cheers! >> >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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