I'm very interested in this as well (expression-based opacity control in Z), 
but for the short term depth keys work relatively well post scanline render

Ari

Sent from my iPhone

On Aug 16, 2013, at 11:10 AM, Jules Stevenson <droolz...@googlemail.com> wrote:

> Sorry for mthe bump on such an old topic, but I'd be very interested in 
> hearing if folk have any solutions to this. On a sort of related note, is it 
> possible to extract worldposition from the world matrix of an axis, since 
> this would perform the basis of any opacity fade out, but from what I read 
> this is not a simple operation?
> 
> Any help appreciated,
> 
> Jules
> 
> 
> On Thu, Jan 31, 2013 at 9:01 PM, Torax Unga <tungau...@yahoo.com> wrote:
>> Hello?
>> Does anyone has a good setup for controlling the opacity of the particles 
>> based on its distance from the camera?
>> Cheers!
>> 
>> 
>> 
>> 
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