This looks truly great. The examples online look really groovy, but also things 
I can imagine using. 

I have tried running it but got the following error from the solver:

 Traceback (most recent call last):
  File "<string>", line 33, in <module>
  File "<string>", line 24, in render
TypeError: integer argument expected, got float


On 29 Jan, 2014, at 5:34 PM, theodor groeneboom <[email protected]> wrote:

> Classic! Forgot the link! 
> 
> http://www.nukepedia.com/gizmos/draw/sprut-2d-fluids
> 
> Enjoy :)
> 
> -theo
> 
> 
> On 29 January 2014 09:33, theodor groeneboom <[email protected]> wrote:
> Hi Nuke-list,
> 
> 
> I spent some time earlier this year putting together a 2d fluid sim 
> "framework" using gizmos. I've used it on a few shows and personal work and 
> it seems to be fairly stable and lots of fun to use.
> 
> <sprut_banner.jpg>
> 
> I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into Nuke's 
> own nodes, making it a gizmo-centric fluid simulator. Its very easy to extend 
> and learn from looking at the internals, something I hope the Nuke community 
> will benefit from. 
> 
> <image12.gif><image00.gif>
> 
> There's currently three nodes, SprutEmitter, SprutSolver and a diagnostics 
> tool SprutInspect.
> I hope by releasing it to the public, other Nuke artists will pick it up and 
> contribute to the system, and keep on sharing it.
> 
> You can find the gizmos, docs and example scripts here :
> 
> 
> Its compatible with all three platforms, and most versions of Nuke. No 
> install requirements, just copy and paste the nodes around like usual.
> 
> I also want to give a shout out to Andre Hitsøy, Lucien Fostier & Michael 
> Ralla for contributions and greideas!
> 
> -theo
> 
> www.euqahuba.com
> 
> 
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