OK

I am a bit of a Python Neophyt and might have to recruit higher order help. Bit 
I'll give it a try. 

Martin


On 29 Jan, 2014, at 6:56 PM, theodor groeneboom <[email protected]> wrote:

> Version errors shouldn't matter much in this case. But if you're having 
> trouble launching the sim, thats worrying :)
> 
> Could you try and replace the line 24 in the executesim python script with 
> "task.setProgress(int(progress))" Or if that does work, just comment it out 
> for now?
> I cannot reproduce the error here, so I'm just working blindly.  
> 
> 
> On 29 January 2014 10:50, Martin Constable <[email protected]> wrote:
> I am trying it on Nuke 8
> Tried also NukeX7.0v4 and NukeX7.0v5
> Get a version error on both.
> 
> 
> On 29 Jan, 2014, at 6:38 PM, theodor groeneboom <[email protected]> wrote:
> 
> > What version of Nuke are you running ? I've tested it on 7 & 8, and on all 
> > three platforms.
> > Also, make sure you're not using any weird facility managed write nodes. 
> > Start with a fresh vanilla copy of Nuke :)
> >
> > -theo
> >
> >
> > On 29 January 2014 10:34, Martin Constable <[email protected]> wrote:
> > This looks truly great. The examples online look really groovy, but also 
> > things I can imagine using.
> >
> > I have tried running it but got the following error from the solver:
> >
> >  Traceback (most recent call last):
> >   File "<string>", line 33, in <module>
> >   File "<string>", line 24, in render
> > TypeError: integer argument expected, got float
> >
> >
> > On 29 Jan, 2014, at 5:34 PM, theodor groeneboom <[email protected]> 
> > wrote:
> >
> > > Classic! Forgot the link!
> > >
> > > http://www.nukepedia.com/gizmos/draw/sprut-2d-fluids
> > >
> > > Enjoy :)
> > >
> > > -theo
> > >
> > >
> > > On 29 January 2014 09:33, theodor groeneboom <[email protected]> 
> > > wrote:
> > > Hi Nuke-list,
> > >
> > >
> > > I spent some time earlier this year putting together a 2d fluid sim 
> > > "framework" using gizmos. I've used it on a few shows and personal work 
> > > and it seems to be fairly stable and lots of fun to use.
> > >
> > > <sprut_banner.jpg>
> > >
> > > I've abstracted Jos Stam's 1999 Siggraph paper "Stable Fluids" into 
> > > Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very 
> > > easy to extend and learn from looking at the internals, something I hope 
> > > the Nuke community will benefit from.
> > >
> > > <image12.gif><image00.gif>
> > >
> > > There's currently three nodes, SprutEmitter, SprutSolver and a 
> > > diagnostics tool SprutInspect.
> > > I hope by releasing it to the public, other Nuke artists will pick it up 
> > > and contribute to the system, and keep on sharing it.
> > >
> > > You can find the gizmos, docs and example scripts here :
> > >
> > >
> > > Its compatible with all three platforms, and most versions of Nuke. No 
> > > install requirements, just copy and paste the nodes around like usual.
> > >
> > > I also want to give a shout out to Andre Hitsøy, Lucien Fostier & Michael 
> > > Ralla for contributions and greideas!
> > >
> > > -theo
> > >
> > > www.euqahuba.com
> > >
> > >
> > > _______________________________________________
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> > > [email protected], http://forums.thefoundry.co.uk/
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> >
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> >
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