Hi Nukers,
has anyone of you guys ever got wierd artifacts (infinite color
values) or unstable comps using ZDefocus?
It happened twice now in two different companies with two different
projects and two different version of nuke (NukeX 7.0v6 & NUKEX 7.0v9).
It appears on random frames (in a sequence of 300 frames on 2 or 3)
and (I think) only when the focus plane is animated and/or when I use
multiple ZDefocus Nodes in the same comp. Also the comp gets highly
unstable and crashes by only clicking on the ZDefocus node. In both
cases the depth pass was rendered with sitoa to EXR with the depth
info stored in Alpha but I doubt thats part of the issue since I
checked the data and its all normal (no broken pixels or unusual
values).
The thing is, I can get rid of the issue by either disable "automatic
layer spacing" or shuffle the depthpass into another channel then
"depth"? But that only helps for one frame and it then will certainly
appaers on a another random frame. At least I can somehow fix it but
its still pretty annoying. Anyone with similar experiences or work
arounds?
cheers
Falko
__________________________________________________
Falko Paeper
falko.pae...@filmakademie.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg | Germany
__________________________________________________
Falko Paeper
Tel. 0173 74 84 449
falko.pae...@filmakademie.de | falko-pae...@web.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg
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