Hi Nukers,

has anyone of you guys ever got wierd artifacts (infinite color values) or unstable comps using ZDefocus?

It happened twice now in two different companies with two different projects and two different version of nuke (NukeX 7.0v6 & NUKEX 7.0v9).

It appears on random frames (in a sequence of 300 frames on 2 or 3) and (I think) only when the focus plane is animated and/or when I use multiple ZDefocus Nodes in the same comp. Also the comp gets highly unstable and crashes by only clicking on the ZDefocus node. In both cases the depth pass was rendered with sitoa to EXR with the depth info stored in Alpha but I doubt thats part of the issue since I checked the data and its all normal (no broken pixels or unusual values).

The thing is, I can get rid of the issue by either disable "automatic layer spacing" or shuffle the depthpass into another channel then "depth"? But that only helps for one frame and it then will certainly appaers on a another random frame. At least I can somehow fix it but its still pretty annoying. Anyone with similar experiences or work arounds?

cheers

Falko

__________________________________________________
Falko Paeper

falko.pae...@filmakademie.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg | Germany

__________________________________________________
Falko Paeper

Tel. 0173 74 84 449
falko.pae...@filmakademie.de | falko-pae...@web.de
Skype: fpaeper
Karlsplatz 1 | 71638-Ludwigsburg

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