I had tried that but that doesn't even get close. I'm guessing if Resolve was set up with ACES it might be a promising, but since the colourist doesn't want to go there, I can't even try to do the "right" thing.

On 3/7/14, 10:15 AM, Alex Fry wrote:
I'd be inclined to try aces-->slog using an OCIOcolorspace node as a starting point.

On 7 Mar 2014, at 8:01 am, Frank Rueter <[email protected] <mailto:[email protected]>> wrote:

Since I cannot get Resolve to match the ACES linear files from RawViewer to the original mxf files (and the colourist refuses to set up Resolve with ACES), my workflow now seems to become the following (not that I am a fan, but it might have to do):

-export a bunch of frames from the film (including a test chart) from Resolve as log dpx
-export the same frames as ACES linear from RawViewer
-in Nuke, create a sequence for each (AppendClip or Switch node with expression)
-use those two clips as inputs to the MatcGrade
-set a key frames on each frame, analyze and export a 3d lut.

The resulting lut is applied to the output in Nuke just before rendering log dpx files for final grading in Resolve. This way I'm getting very close to making the VFX plates match the original mxf raw files. It's not perfect, but probably good enough in my case.

Needless to say that I'd prefer a less empirical way, but this seems to be the only workable solution so far.


Cheers and thanks again for all your help Alex!
frank


On 3/7/14, 6:22 AM, Alex Fry wrote:
They would just be updating/improving their IDT.

I've tried the current one, and it work's fundamentally as expected.
But like any sort of calibration exercise, you can always get closer to the target with more time.


On Fri, Mar 7, 2014 at 4:05 AM, Randy Little <[email protected] <mailto:[email protected]>> wrote:

    I just saw that at NAB Sony is releasing an update to there ACES
    implementation as well as s-log3 for the f65.   So Maybe they
    had something that wasn't quit right with their ACES implementation?

    Randy S. Little
    http://www.rslittle.com/
    http://www.imdb.com/name/nm2325729/




    On Thu, Mar 6, 2014 at 11:51 AM, Alex Fry <[email protected]
    <mailto:[email protected]>> wrote:

        The ACES values are scene linear.

        The difference with scene linear files you would have
        previously been working with, is that whilst they would have
        been scene linear in their intensity, but their primaries
        are effectively display referred (either Rec709 primaries or
        P3). Because their gamut and whitepoint already match your
        display device a simple 1D transform will give you a
        viewable result.

        ACES stores values using the much wider primaries shown
        below, they are wide enough that they cover all of the
        visible colours in the horseshoe of the spectral locus.
        When you look at the Yxy diagram below, you have to remember
        that big Y/brightness (the intensity of the pixel) is
        collapsed into the Z axis, so you have to imagine it coming
        out of the screen towards you.

        The scene linear files you would have used in the past can
        only represent colour within the green or blue triangles,
        ACES can represent colours across the entire spectral locus
        (plus some imaginary colours outside the horseshoe but
        within the ACES triangle). But the total sum brightness, and
        its linearity relative to light levels in the scene remain
        the same.

             I was under the impression that one of the main points
            of ACES is to use the linear light state as the common
            ground for all colour qworkflows


        It is.
        And part of that is divorcing the primaries from either the
        input device or output device.

        Inline image 1


        On Thu, Mar 6, 2014 at 10:19 AM, Frank Rueter
        <[email protected] <mailto:[email protected]>> wrote:

            Thanks.

            Using OCIO and RRT (sRGB) yields the expected result. I
            guess my confusion was/is with the fact that ACES linear
            does not produce the result I expected from scene
            referred linear data, and I was under the impression
            that one of the main points of ACES is to use the linear
            light state as the common ground for all colour
            qworkflows, as it should represent the light data
            captured on set irrelevant of input output signals.

            In other words, I would a have expected ACES linear to
            be a lot closer to the linear light images I have been
            working with over the years.

            It may just be a case of un-learning things to be able
            to understand this fully.

            Cheers,
            frank


            On 3/6/14, 8:17 AM, hxpro wrote:



                On 03/03/2014 19:52, Frank Rueter wrote:

                    Actually, scratch that, ACES linear followed by
                    rec709>linear in Nuke
                    doesn't look like anything I see in RawViewer in
                    terms of saturation.
                    The gamma looks reasonable though.

                    Any more hints?


                ACES uses very saturated primaries (in chromaticity
                terms), this means that just performing a 1D colour
                space conversion will result in desaturated looking
                images. You need to use something like the RRT+ODT
                to convert to something 'filmic', or at least you
                need to map from the ACES primaries into the rec709
                primaries somehow. You'd need to be careful doing so
                due to gamut missmatches, which is where a lot of
                the challenges are.

                Kevin

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