You could use a python script something like this (https://gist.github.com/jedypod/c8e52de11e0b4af890ba) to offset the lifetime start and end of all roto shapes in all roto or rotopaint nodes.
However it sounds like you might need to offset the animation of the curves in time, so that the motionblur sampling will function correctly. Adjusting the lifetime start and end will not change the timing of the roto shapes, it will only turn them on or off at different frames. I have verified the bug with motionblur sampling at high frame numbers and sent a bug report to the foundry. It looks like time-offseting the shapes backward in time does not fix the sampling issue. You might try selecting all keys of all shapes in each roto node and offsetting them backwards by a sufficient number of frames. You could probably do this with python also, but I'm sleepy. Hope that helps! On Friday, 2014-05-02 at 4:26a, Mario Maruska wrote: > Hi all, > > I've got some scenes with frame ranges starting at over 1 000 000 (non > normalised conform...) > and the roto & rotopaint nodes don't do motion blur sampling properly at such > high frame numbers. > > Is there a way to globally offset the curves' lifetime start/end ? > Those parameters don't seem to show up in curve editor / dope sheet. > > I'd do it by hand but it's hundreds of roto shapes. > > Cheers, > Mario > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >
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