I got a response back from support and it looks like this was an existing
bug:
>
> Bug 37146 - Motionblur samples for RotoPaint and Roto nodes do not
> increase when large numbers are used as input in the timeline.
>



On Sun, May 4, 2014 at 7:24 AM, Mario Maruska <majomaru...@gmail.com> wrote:

> It's odd that the motionblur sampling would break at high frame numbers in
> the first place.
> Ended up using vector generator and vectorblur (..deadline is in 8 hours,
> no time to fix things properly)
>
> Cheers for sending the bug report Jed.
>
> Thanks for the help guys !
>
>
> On Sat, May 3, 2014 at 1:24 PM, Randy Little <randyslit...@gmail.com>wrote:
>
>> Im guessing its to late to use the read node to start the plate at 1 and
>> then write with original frame numbers?  Then use offset in roto node to
>> set it to frame one as needed?
>>  On May 3, 2014 3:08 AM, "Jed Smith" <jedy...@gmail.com> wrote:
>>
>>>  You could use a python script something like 
>>> this<https://gist.github.com/jedypod/c8e52de11e0b4af890ba>to offset the 
>>> lifetime start and end of all roto shapes in all roto or
>>> rotopaint nodes.
>>>
>>> However it sounds like you might need to offset the animation of the
>>> curves in time, so that the motionblur sampling will function correctly.
>>> Adjusting the lifetime start and end will not change the timing of the roto
>>> shapes, it will only turn them on or off at different frames.
>>>
>>> I have verified the bug with motionblur sampling at high frame numbers
>>> and sent a bug report to the foundry. It looks like time-offseting the
>>> shapes backward in time does not fix the sampling issue.
>>>
>>> You might try selecting all keys of all shapes in each roto node and
>>> offsetting them backwards by a sufficient number of frames. You could
>>> probably do this with python also, but I'm sleepy.
>>>
>>> Hope that helps!
>>>
>>> On Friday, 2014-05-02 at 4:26a, Mario Maruska wrote:
>>>
>>> Hi all,
>>>
>>> I've got some scenes with frame ranges starting at over 1 000 000 (non
>>> normalised conform...)
>>> and the roto & rotopaint nodes don't do motion blur sampling properly at
>>> such high frame numbers.
>>>
>>> Is there a way to globally offset the curves' lifetime start/end ?
>>> Those parameters don't seem to show up in curve editor / dope sheet.
>>>
>>> I'd do it by hand but it's hundreds of roto shapes.
>>>
>>> Cheers,
>>> Mario
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>>
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