Have you tried loading the Alembic file using the Axis node's "read from
file" stuff? Should work if you export stuff to the .abc file in the
required way

On 11/11/14 13:46, John Coldrick wrote:
> Just the camera is moving.  The comp guys would like basically an axis
> sitting where the sun is.  Again, they could just add an axis and move
> it, there are short term solutions, I was just a little surprised that
> extracting the transform was anything apart from trivial.  :)  I'm
> thinking in future how to get axes from alembic into Nuke.
> 
> Thanks Michael, I'll take a look at that gizmo...
> 
> Cheers,
> 
> J.C.
> 
> On Mon, Nov 10, 2014 at 10:01 PM, Michael Garrett <michaeld...@gmail.com
> <mailto:michaeld...@gmail.com>> wrote:
> 
>     Have a look at this:
> 
>     http://www.nukepedia.com/gizmos/3d/alembicreconstructor
> 
>     On 10 November 2014 20:16, Ari Rubenstein <a...@curvstudios.com
>     <mailto:a...@curvstudios.com>> wrote:
> 
>         Is the sun itself animated or just the camera ?
> 
>         Sent from my iPhone
> 
>         > On Nov 10, 2014, at 6:48 PM, John Coldrick
>         <john.coldr...@gmail.com <mailto:john.coldr...@gmail.com>> wrote:
>         >
>         > I have a simple scenario where there is a Sun object in Maya,
>         and I literally just want the transform values from that to feed
>         into a Nuke lens flare(I want all three transforms, as opposed
>         to screen space).  Obviously I can copy those numbers over
>         manually, export an fbx and disable Read Every Frame, but for
>         pipeline reasons I'm trying to figure out how to extract those
>         numbers from an Alembic export of the sun from Maya.  I tried
>         setting some keyframes and even animating the sun, but those
>         actual transform numbers didn't show anywhere.  Anyone have a
>         suggestion?
>         >
>         > Running v8.  Thanks in advance!
>         >
>         > J.C.
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-- 
ben dickson
2D TD | ben.dick...@rsp.com.au
rising sun pictures | www.rsp.com.au
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