For more crude / unclamped versions of some merging operations (including "overlay"), you can also use the olde "Merge" node (as opposed to the default "Merge2".
Merge { inputs 2 operation overlay name Merge1 selected true xpos -254 ypos 199 } On Wed, Jan 28, 2015 at 8:34 AM, Mads Hagbarth Lund <madshl...@gmail.com> wrote: > It's just bad with the overlay thing, as it is a pretty useful way to add > grain and do dodge/burn effects. It works out of the box in Photoshop, > Fusion and AfterEffects but you have to make your own overlay gizmo to make > it work in Nuke. > > > Den 28/01/2015 kl. 17.11 skrev Daniel Short <danisnotsh...@gmail.com>: > > I wondered how the screen would need to be calculated differently since > the invert function might get you some crazy values in float space. > It makes sense that they changed it to give us a visually accurate result > when a mathematical one would look like an error. > > On Wed, Jan 28, 2015 at 10:49 AM, John Mangia <j...@johnmangia.com> wrote: > >> Looks like the nuke screen algorithm has a low pass to allow for values >> over 1 to comp more naturally. You can see the difference if you expose >> down. >> >> On Wed, Jan 28, 2015 at 10:37 AM, Mads Lund <madshl...@gmail.com> wrote: >> >>> Ahh ok, so the "Screen" operation in the merge node does not just screen. >>> >>> Screen is the same as the Merge >>> <http://help.thefoundry.co.uk/nuke/9.0/content/reference_guide/merge_nodes/merge.html> >>> node, >>> only with operation set to screen by default. It layers images together >>> using the screen compositing algorithm: A+B-AB if A or B ≤1, otherwise >>> max(A,B). In other words, If A or B is less than or equal to 1, the >>> screen algorithm is used, otherwise max is chosen. Screen resembles plus. >>> It can be useful for combining mattes and adding laser beams. >>> >>> However i still don't see why they don't apply this to the overlay >>> method aswell. (why would you want clamp the image?) >>> And it also doesnt explain why it clamps at 0 (since multiply does not >>> clamp at 0) >>> >>> >>> >>> On Wed, Jan 28, 2015 at 2:46 PM, John Mangia <j...@johnmangia.com> >>> wrote: >>> >>>> Screen is also a multiplicative operation, it's just inverted images >>>> multiplied together and re-inverted. >>>> >>>> >>>> On Wed, Jan 28, 2015 at 8:35 AM, Ron Ganbar <ron...@gmail.com> wrote: >>>> >>>>> The math used in Nuke for Screen makes it inheritingly clamp (it >>>>> doesn't really clamp, but can not produce colors brighter than 1). >>>>> >>>>> >>>>> >>>>> Ron Ganbar >>>>> email: ron...@gmail.com >>>>> tel: +44 (0)7968 007 309 [UK] >>>>> +972 (0)54 255 9765 [Israel] >>>>> url: http://ronganbar.wordpress.com/ >>>>> >>>>> On Wed, Jan 28, 2015 at 2:15 PM, Mads Lund <madshl...@gmail.com> >>>>> wrote: >>>>> >>>>>> According to the documentation: >>>>>> >>>>>> • overlay - Image A brightens image B. >>>>>> Algorithm: multiply if B<.5, screen if B>.5 >>>>>> >>>>>> However Nuke also clamps the colors between 0 and 1. >>>>>> It seem that all other compositing software does not clamp between 0 >>>>>> and 1, so i am wondering if this is a bug in Nuke? >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> -- >> John Mangia >> >> 908.616.1796 >> j...@johnmangia.com >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > Daniel Short > www.danisnotshort.com <http://www.vimeo.com/danisnotshort> > 215.859.3220 > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
_______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users