But i guess that leads back to the original question.
I can't find a single reason (artistically or technically) why they changed
this to clamp between 0-1.

On Wed, Jan 28, 2015 at 6:03 PM, Ivan Busquets <ivanbusqu...@gmail.com>
wrote:

> For more crude / unclamped versions of some merging operations (including
> "overlay"), you can also use the olde "Merge" node (as opposed to the
> default "Merge2".
>
> Merge {
>  inputs 2
>  operation overlay
>  name Merge1
>  selected true
>  xpos -254
>  ypos 199
> }
>
>
> On Wed, Jan 28, 2015 at 8:34 AM, Mads Hagbarth Lund <madshl...@gmail.com>
> wrote:
>
>> It's just bad with the overlay thing, as it is a pretty useful way to add
>> grain and do dodge/burn effects. It works out of the box in Photoshop,
>> Fusion and AfterEffects but you have to make your own overlay gizmo to make
>> it work in Nuke.
>>
>>
>> Den 28/01/2015 kl. 17.11 skrev Daniel Short <danisnotsh...@gmail.com>:
>>
>> I wondered how the screen would need to be calculated differently since
>> the invert function might get you some crazy values in float space.
>> It makes sense that they changed it to give us a visually accurate result
>> when a mathematical one would look like an error.
>>
>> On Wed, Jan 28, 2015 at 10:49 AM, John Mangia <j...@johnmangia.com>
>> wrote:
>>
>>> Looks like the nuke screen algorithm has a low pass to allow for values
>>> over 1 to comp more naturally.  You can see the difference if you expose
>>> down.
>>>
>>> On Wed, Jan 28, 2015 at 10:37 AM, Mads Lund <madshl...@gmail.com> wrote:
>>>
>>>> Ahh ok, so the "Screen" operation in the merge node does not just
>>>> screen.
>>>>
>>>> Screen is the same as the Merge
>>>> <http://help.thefoundry.co.uk/nuke/9.0/content/reference_guide/merge_nodes/merge.html>
>>>>  node,
>>>> only with operation set to screen by default. It layers images
>>>> together using the screen compositing algorithm: A+B-AB if A or B ≤1,
>>>> otherwise max(A,B). In other words, If A or B is less than or equal to
>>>> 1, the screen algorithm is used, otherwise max is chosen. Screen
>>>> resembles plus. It can be useful for combining mattes and adding laser
>>>> beams.
>>>>
>>>> However i still don't see why they don't apply this to the overlay
>>>> method aswell. (why would you want clamp the image?)
>>>> And it also doesnt explain why it clamps at 0 (since multiply does not
>>>> clamp at 0)
>>>>
>>>>
>>>>
>>>> On Wed, Jan 28, 2015 at 2:46 PM, John Mangia <j...@johnmangia.com>
>>>> wrote:
>>>>
>>>>> Screen is also a multiplicative operation, it's just inverted images
>>>>> multiplied together and re-inverted.
>>>>>
>>>>>
>>>>> On Wed, Jan 28, 2015 at 8:35 AM, Ron Ganbar <ron...@gmail.com> wrote:
>>>>>
>>>>>> The math used in Nuke for Screen makes it inheritingly clamp (it
>>>>>> doesn't really clamp, but can not produce colors brighter than 1).
>>>>>>
>>>>>>
>>>>>>
>>>>>> Ron Ganbar
>>>>>> email: ron...@gmail.com
>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>
>>>>>> On Wed, Jan 28, 2015 at 2:15 PM, Mads Lund <madshl...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> According to the documentation:
>>>>>>>
>>>>>>> • overlay - Image A brightens image B.
>>>>>>> Algorithm: multiply if B<.5, screen if B>.5
>>>>>>>
>>>>>>> However Nuke also clamps the colors between 0 and 1.
>>>>>>> It seem that all other compositing software does not clamp between 0
>>>>>>> and 1, so i am wondering if this is a bug in Nuke?
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Nuke-users mailing list
>>>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Nuke-users mailing list
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>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>>>
>>> --
>>> John Mangia
>>>
>>> 908.616.1796
>>> j...@johnmangia.com
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>>
>> --
>> Daniel Short
>> www.danisnotshort.com <http://www.vimeo.com/danisnotshort>
>> 215.859.3220
>>
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>>
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>
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