But i guess that leads back to the original question. I can't find a single reason (artistically or technically) why they changed this to clamp between 0-1.
On Wed, Jan 28, 2015 at 6:03 PM, Ivan Busquets <ivanbusqu...@gmail.com> wrote: > For more crude / unclamped versions of some merging operations (including > "overlay"), you can also use the olde "Merge" node (as opposed to the > default "Merge2". > > Merge { > inputs 2 > operation overlay > name Merge1 > selected true > xpos -254 > ypos 199 > } > > > On Wed, Jan 28, 2015 at 8:34 AM, Mads Hagbarth Lund <madshl...@gmail.com> > wrote: > >> It's just bad with the overlay thing, as it is a pretty useful way to add >> grain and do dodge/burn effects. It works out of the box in Photoshop, >> Fusion and AfterEffects but you have to make your own overlay gizmo to make >> it work in Nuke. >> >> >> Den 28/01/2015 kl. 17.11 skrev Daniel Short <danisnotsh...@gmail.com>: >> >> I wondered how the screen would need to be calculated differently since >> the invert function might get you some crazy values in float space. >> It makes sense that they changed it to give us a visually accurate result >> when a mathematical one would look like an error. >> >> On Wed, Jan 28, 2015 at 10:49 AM, John Mangia <j...@johnmangia.com> >> wrote: >> >>> Looks like the nuke screen algorithm has a low pass to allow for values >>> over 1 to comp more naturally. You can see the difference if you expose >>> down. >>> >>> On Wed, Jan 28, 2015 at 10:37 AM, Mads Lund <madshl...@gmail.com> wrote: >>> >>>> Ahh ok, so the "Screen" operation in the merge node does not just >>>> screen. >>>> >>>> Screen is the same as the Merge >>>> <http://help.thefoundry.co.uk/nuke/9.0/content/reference_guide/merge_nodes/merge.html> >>>> node, >>>> only with operation set to screen by default. It layers images >>>> together using the screen compositing algorithm: A+B-AB if A or B ≤1, >>>> otherwise max(A,B). In other words, If A or B is less than or equal to >>>> 1, the screen algorithm is used, otherwise max is chosen. Screen >>>> resembles plus. It can be useful for combining mattes and adding laser >>>> beams. >>>> >>>> However i still don't see why they don't apply this to the overlay >>>> method aswell. (why would you want clamp the image?) >>>> And it also doesnt explain why it clamps at 0 (since multiply does not >>>> clamp at 0) >>>> >>>> >>>> >>>> On Wed, Jan 28, 2015 at 2:46 PM, John Mangia <j...@johnmangia.com> >>>> wrote: >>>> >>>>> Screen is also a multiplicative operation, it's just inverted images >>>>> multiplied together and re-inverted. >>>>> >>>>> >>>>> On Wed, Jan 28, 2015 at 8:35 AM, Ron Ganbar <ron...@gmail.com> wrote: >>>>> >>>>>> The math used in Nuke for Screen makes it inheritingly clamp (it >>>>>> doesn't really clamp, but can not produce colors brighter than 1). >>>>>> >>>>>> >>>>>> >>>>>> Ron Ganbar >>>>>> email: ron...@gmail.com >>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>> +972 (0)54 255 9765 [Israel] >>>>>> url: http://ronganbar.wordpress.com/ >>>>>> >>>>>> On Wed, Jan 28, 2015 at 2:15 PM, Mads Lund <madshl...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> According to the documentation: >>>>>>> >>>>>>> • overlay - Image A brightens image B. >>>>>>> Algorithm: multiply if B<.5, screen if B>.5 >>>>>>> >>>>>>> However Nuke also clamps the colors between 0 and 1. >>>>>>> It seem that all other compositing software does not clamp between 0 >>>>>>> and 1, so i am wondering if this is a bug in Nuke? >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> >>> -- >>> John Mangia >>> >>> 908.616.1796 >>> j...@johnmangia.com >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> >> -- >> Daniel Short >> www.danisnotshort.com <http://www.vimeo.com/danisnotshort> >> 215.859.3220 >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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