Any comment on using ACEScg in Nuke, and why there is no Rec709 rrt? From
reading the ACEScg white paper, it does seem there is just a matrix that
can be used. Also I notice OCIO ColorSpace has ACES to rrt Rec709.

On 6 July 2015 at 13:55, Deke Kincaid <[email protected]> wrote:

> Just a note to add to Matt's post.  Do not use the ACES or IIF included
> with Nuke as it is 3 years old (ACES v0.1.1).  Get the ACES 1.0 OCIO
> profile off the Academy site (it links to HP's current fork of the OCIO
> configs on github).
>
>
> http://www.oscars.org/science-technology/sci-tech-projects/aces#field-tabbed-content-tab-1
>
> That should be it. One possible hitch -- I think the EXR writer doesn't
>> know that you're in ACES so won't write the metadata about ACES. (Anybody
>> know if that's still the case?)
>
>
> Nuke does not support writing the "chromaticities" metadata at the moment
> and you can't simply use a modifyMetadata to add it as it's not a simple
> string.  Also we do not yet support the ACESClip sidecar file at this
> moment either.
>
> --
> Deke Kincaid
> Media & Entertainment OEM Development Manager
> The Foundry
> Skype: dekekincaid
> Tel: (310) 399 4555 - Mobile: (310) 883 4313
> Web: www.thefoundry.co.uk
> Email: [email protected]
>
> On Mon, Jul 6, 2015 at 1:27 AM, <[email protected]> wrote:
>
>> Hey Matt,
>>
>> I have to test some of those things and will get back to you. Or
>> hopefully not. :)
>> This is just a quick Thank You for your thorough explanation.
>>
>> Greets,
>> Igor
>>
>>
>>
>> Am 05.07.2015 10:05, schrieb Matt Plec:
>>
>>> On Fri, Jul 3, 2015 at 10:04 PM, <[email protected]> wrote:
>>>
>>>  Hey guys,
>>>>
>>>> I am trying to wrap my head around ACES.
>>>>
>>>
>>> I'm sure you're not the only one. I have heard that before... Here's
>>> the basic idea:
>>>
>>> First off, for anyone who hasn't thought much about color management
>>> in general, why does it matter?
>>>
>>> When you work with color in the computer it's just numbers, so we need
>>> a way to define what color, in some absolute way, [1.0, 0.0, 0.0]
>>> means.
>>>
>>> What do you need to turn a [1.0, 0.0, 0.0] from Nuke into to see the
>>> same color projected by a DCI compliant monitor as you see on your
>>> workstation monitor? Or if you've got an sRGB JPEG and a REDcolor clip
>>> does the value [1.0, 0.0, 0.0] mean the same color in the scene? (No!)
>>> A colorspace specification like sRGB, rec709, AdobeRGB, and ACES
>>> defines that. Which in turn makes it possible to transform color
>>> values between one space and another.
>>>
>>> There are two key parts to a colorspace: the colorimetry -- the
>>> primaries & white point that specify the hue/shade intended by a color
>>> value -- and the transfer function (or encoding), which specifies how
>>> the increase/decrease of values is encoded -- log, some gamma, etc.
>>>
>>> When you read an image into Nuke you might have noticed that the
>>> (so-called) colorspace knob only defines the encoding. As a result,
>>> there's sort of a built-in assumption that you are working in the same
>>> colorimetry as your input images (and that they are all the same) and
>>> all you need to specify is the transfer function to make them linear.
>>> That was true (ish) when everything came from a film scanner and went
>>> back out to a film printer. (err... well, let's not get into that.)
>>> And we hack around it with Colorspace nodes.
>>>
>>> Luckily, by the nature of digital capture devices, their colorimetry
>>> is known (even if only to the manufacturer) so a translation to well
>>> known spaces can also be defined. Then as a practical matter we just
>>> need to pick a working space to transform different sources into for
>>> processing and back out of for display/delivery.
>>>
>>> In the past we knew what the "from" was based on file type, headers,
>>> etc. (hopefully) but there was no well-defined standard "to" (though
>>> it's essentially de facto been sRGB/rec709).
>>>
>>> Enter ACES.
>>>
>>>  So, from what I understand ACES gives us on hand more gamut and on
>>>> the other hand it is a way to bring footage together from different
>>>> sources more easily.
>>>> That sounds good, right?! Ok, but I never used that kind of
>>>> workflow, and it does not seem to be that trivial.
>>>>
>>>
>>> I think you'll be surprised. Conceptually it actually isn't really
>>> much more than what happens now in Nuke.
>>>
>>> By default when you read an image in it goes through a process to
>>> linearize it. When you write it out it goes through another process to
>>> log or gamma it. If you're working in ACES that process just involves
>>> more math to change the colorimetry in addition to the encoding. For
>>> you as a user it's just more manual because of outdated assumptions
>>> built into the Read/Write, and there are some gotchas to watch out
>>> for.
>>>
>>> Since the Read & Write only do a 1D LUT for colorspace, you need to
>>> use OCIO nodes to do the input and output colorspace transform
>>> instead. Which means setting the Read/Write colorspace knobs to
>>> linear. But if you do this and you're converting to/from log with
>>> OCIOColorSpace or OCIOLogConvert then the Write can't autodetect that
>>> you're writing log and set the dpx headers correctly, so you need to
>>> set the transfer knob manually.
>>>
>>> In the Project Settings' OCIO tab, pick the ACES config and set the
>>> viewer LUTs to use OCIO luts so you get the ACES conversion to
>>> rec709/sRGB for display on screen.
>>>
>>> Congratulations, you're working in ACES.
>>>
>>>  The scenario:
>>>> I've got R3D files which I push through hiero to generate openEXRs.
>>>> Problem I've got is I do not see an option to set the exrs for ACES,
>>>> like in REDCINE where I can specify that in the export settings. Ok,
>>>> comparing those two (redcine aces exr vs hiero exrs) the difference
>>>> is visible, most prominent the reds seem more pushed or saturated in
>>>> a non-aces exr.
>>>>
>>>
>>> If you've selected ACES for your OCIO config, then your inputs are
>>> converting to ACES on read and the colorimetry of the output EXRs will
>>> be ACES since there's no conversion when writing to EXR.
>>>
>>>  Now my questions:
>>>> When I process them as aces, I also need a display LUT so that I see
>>>> the right output, right? Is this provided with the OCIO Aces Config?
>>>> Have to take a look at that.
>>>>
>>>
>>> Yes.
>>>
>>>  What do I do with CG content? Do I apply a LUT in Maya, or even to
>>>> the render itself? Or do I treat it as usual and just transform the
>>>> color into ACES space? To what do I render? ACES or nonACES plate?
>>>> Do I treat CG simply as scene referred light?
>>>>
>>>
>>> You'll need to convert your textures from whatever space they're in
>>> now to ACES, either by converting the files or setting something on
>>> your texture reads, like you'd do to linearize them. I don't know
>>> about others, but MODO supports OCIO so you can pick the ACES config
>>> and then just make sure your texture inputs have the right colorspace
>>> set. And of course view through the ACES sRGB or rec709 LUT so the
>>> image gets translated properly for your display. Essentially the same
>>> as in Nuke.
>>>
>>>  How do I export in Nuke exrs in aces? Simply set to linear and
>>>> everything is fine, or more magic sauce?
>>>>
>>>
>>> That should be it. One possible hitch -- I think the EXR writer
>>> doesn't know that you're in ACES so won't write the metadata about
>>> ACES. (Anybody know if that's still the case?) The files are EXRs just
>>> fine of course but anyone else relying on that metadata to identify
>>> them as ACES won't find it. Maybe someone's got a ModifyMetadata node
>>> they could share that puts the right stuff in, to chain in before the
>>> Write?
>>>
>>> Hope this helped!
>>>
>>>  I am a bit confused, and any (non-technical as possible)
>>>> explanation, tip, link, whatever is highly appreciated.
>>>>
>>>> Thanks in advance,
>>>> Igor
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>>>
>>>
>>>
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