Hey guys,
I am trying to wrap my head around ACES.
So, from what I understand ACES gives us on hand more gamut and on the
other hand it is a way to bring footage together from different sources
more easily.
That sounds good, right?! Ok, but I never used that kind of workflow,
and it does not seem to be that trivial.
The scenario:
I've got R3D files which I push through hiero to generate openEXRs.
Problem I've got is I do not see an option to set the exrs for ACES,
like in REDCINE where I can specify that in the export settings. Ok,
comparing those two (redcine aces exr vs hiero exrs) the difference is
visible, most prominent the reds seem more pushed or saturated in a
non-aces exr.
Now my questions:
When I process them as aces, I also need a display LUT so that I see the
right output, right? Is this provided with the OCIO Aces Config? Have to
take a look at that.
What do I do with CG content? Do I apply a LUT in Maya, or even to the
render itself? Or do I treat it as usual and just transform the color
into ACES space? To what do I render? ACES or nonACES plate? Do I treat
CG simply as scene referred light?
How do I export in Nuke exrs in aces? Simply set to linear and
everything is fine, or more magic sauce?
I am a bit confused, and any (non-technical as possible) explanation,
tip, link, whatever is highly appreciated.
Thanks in advance,
Igor
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