Yes, I could, true.
Using the Write node's frame range rather than it's lifetime seems to
work though. I just need to remember to reset that when I'm done.
On 11/24/2015 07:17 PM, Phillip Lange wrote:
Hi Frank
Could you make two discreet shots from the one clip ?
That way you'd have one comp container fro 1=>1199 and another one for
1200=>1700 ?
If you've already done the comp for the whole shot you could just
import that into the new shots and render each one from the timeline
separately.
But yeah I agree more control of the frame server in general is high
up on my wishlist.
Good luck
Phill.
On Tue, Nov 24, 2015 at 5:12 PM, Frank Rueter|OHUfx <fr...@ohufx.com
<mailto:fr...@ohufx.com>> wrote:
and for a bit of fun trivia )sorry for the monologue):
with the write node's lifetime range set, I get non-descriptive
errors when rendering in the timeline (F7 on the comp container)
but rendering in the node graph (F7 on the Write node) seems to
work fine.
On 11/24/2015 07:08 PM, Frank Rueter|OHUfx wrote:
to follow up my own question with an answer:
using the Write node's lifetime range seems to work, so the frame
server just zips up to the frame the Write node starts being
active on.
On 11/24/2015 06:51 PM, Frank Rueter|OHUfx wrote:
Hi all,
quick question for those who have used NukeStudio a bit more
than me:
I have a comp container for a shot that is about 1700 frames and
I need to adjust an animation to match sound/narration around
frame 1200.
So, in my workflow I'd like to adjust key frames and cache the
viewer to play it back with audio - turns out the Nuke viewer
still can't do it even when launched as NukeStudio - boo!
So I switch back to the timeline and render the comp container.
However, i don't want the frame server to render the first 1200
frames cause there is nothing there that's sounds relevant. I
need NukeStudio to render the comp container starting at frame
1200 (I don't care if it keeps rendering the rest but I need it
to start at clip frame 1200).
How do you achieve this?
I thought I'd trick it by trimming the first 1200 frame of the
comp container in the timeline - turns out it still renders
everything starting with frame 1.
So, on my wish list would be:
A - finally make the Nunke (aka "comp") viewer play back sound
B - have some control where a comp container is rendered from,
e.g. start at where the play head sits in the timeline, obey in
and out points, trimming etc
Any cool tips or tricks here?
Cheers,
frank
--
ohufxLogo 50x50 <http://www.ohufx.com> *vfx compositing
<http://ohufx.com/index.php/vfx-compositing> | *workflow
customisation and consulting
<http://ohufx.com/index.php/vfx-customising>* *
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk
<mailto:Nuke-users@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users