That's exactly why I use the 3d stabilize trick. To avoid those ui problem. I know its not what you are after, but maybe it can help
I have a video on that : https://youtu.be/8m7oEDXQMgE Sent from my iPhone > On Mar 21, 2016, at 8:38 PM, Ned Wilson <nedwil...@gmail.com> wrote: > > What I am looking for is for the visual cues in the interface, specifically, > the brush size circle or the roto spline in the viewer, to accurately reflect > where I am placing a spline, or where I am placing a paint stroke. > >> On Mar 21, 2016, at 5:16 PM, Elias Ericsson Rydberg >> <elias.ericsson.rydb...@gmail.com> wrote: >> >> So if I understand your setup correctly, you're using the result of a >> RotoPaint as a texture one a card that has some bicubic deformation? And as >> a result the renders come out deformed? >> >> Substitute a 0-1 uv map as a texture for the card, then retexturize using >> the ST-map tool? >> >> I fear I may have misunderstood you here >> >> Best regards, >> Elias Ericsson Rydberg >> >> tisdag 22 mars 2016 skrev Ned Wilson <nedwil...@gmail.com>: >>> Hello, >>> >>> I have a RotoPaint node that is plugged directly into a card. The card has >>> some bicubic deformations on it, and it is plugged directly into a >>> ScanlineRender node. The resulting matte is then used as a Grade mask. >>> >>> This is an example where I really need to paint fine detail on a matte - >>> I’m trying to enhance shadows in the background of a shot that has a camera >>> move on it. All that I want is to be able to look at the output of the >>> Grade node and see where the points of a spline or paint brush strokes are >>> in relation to the 2D image. >>> >>> I can see, especially with the paint brush, that Nuke is actually deforming >>> and adjusting the shape of the brush to account for the 3D transform. >>> >>> The only problem here is - it’s wrong, and it is maddeningly frustrating. >>> >>> I know that you can use FrameHolds with Project3Ds and MergeMats in order >>> to get these to line up exactly, but that is a huge PITA, especially if you >>> have large camera moves. >>> >>> Is there a setup that people use where this actually works? >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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