Ah, so build track works with nuke scripts too cool, will give that a
try, thanks Dan.
On 05/31/2016 12:15 PM, Daniel Stein wrote:
Build Track > From Export Structure followed by selecting the .nk
script entry in your template should do what you're after. Using
build/create comp would create a new .nk script.
On 30 May 2016 at 19:32, Frank Rueter|OHUfx <fr...@ohufx.com
<mailto:fr...@ohufx.com>> wrote:
Hi guys,
has anybody use NukeStudio to manage existing nuke scripts rather
than generate them?
I.e. I have about 40 nuke scripts that already exist in consistent
directory structures and with consistent names. some of those need
simple graphics overlaid over the entire comp.
I'd like to do "build comp" with my default template which should
point to where the existing nuke scripts are, but I don't want NS
to create a new comp, I just want it to load the existing nuke
scripts in those locations into the timeline.
Will it do that by default or would it overwrite the existing
script with a newly generated one?
I'm asking because I can't test it myself at the moment.
Cheers,
frank
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