I just drag them in the timeline when I use existing comps.

First I import them to a bin in the project window, then just drag them to the 
timeline on a track 


 
> On 31/05/2016, at 12:21, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:
> 
> Ah, so build track works with nuke scripts too cool, will give that a try, 
> thanks Dan.
> 
> 
> On 05/31/2016 12:15 PM, Daniel Stein wrote:
>> Build Track > From Export Structure followed by selecting the .nk script 
>> entry in your template should do what you're after. Using build/create comp 
>> would create a new .nk script.
>> 
>> On 30 May 2016 at 19:32, Frank Rueter|OHUfx <fr...@ohufx.com 
>> <mailto:fr...@ohufx.com>> wrote:
>> Hi guys,
>> 
>> has anybody use NukeStudio to manage existing nuke scripts rather than 
>> generate them?
>> I.e. I have about 40 nuke scripts that already exist in consistent directory 
>> structures and with consistent names. some of those need simple graphics 
>> overlaid over the entire comp.
>> I'd like to do "build comp" with my default template which should point to 
>> where the existing nuke scripts are, but I don't want NS to create a new 
>> comp, I just want it to load the existing nuke scripts in those locations 
>> into the timeline.
>> Will it do that by default or would it overwrite the existing script with a 
>> newly generated one?
>> 
>> I'm asking because I can't test it myself at the moment.
>> 
>> Cheers,
>> frank
>> 
>> 
>> -- 
>> <Mail Attachment.png> <http://www.ohufx.com/>        vfx compositing 
>> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and 
>> consulting <http://ohufx.com/index.php/vfx-customising>
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