Great to hear Juan

Just so you know our lovely hiero has crashed once again on export - this time 
a windows machine and has taken the whole machine down with it (again)
Good luck with getting this product up to standard.

Howard Jones


> On 27 Jul 2016, at 19:04, Juan Salazar <sala...@thefoundry.co.uk> wrote:
> 
> Hi Everyone,
> 
> As some of you know I’m an artist and whilst working at The Foundry I have 
> also continued to freelance outside of work using Nuke Studio.  I’ve just 
> completed five jobs finishing and grading music videos so I’ve personally 
> seen how fast and efficient Nuke Studio can be as well as felt the 
> frustrations when it lets you down, especially at export.
> 
> I’m obviously a big fan of The Foundry’s software, in fact I was one of the 
> original champions of the Nuke and Hiero workflow back in my days as a Nuke 
> compositor. When I first saw the potential and how powerful the tools could 
> be together, I was really excited about how it could change the way artists 
> like me work. I think many of you probably agree with that statement. It’s 
> for this reason that I moved to work for The Foundry and why I have now 
> gladly accepted the role of Product Manager for Nuke Studio.
> 
> My first job has been to look at our roadmap for the next few releases and 
> ensure we’re getting the most important fixes and improvements out to you as 
> quickly as possible.  I’ve already set up a team to focus on playback and 
> we’re working out a timeline to get some more quick wins on export, transform 
> and reformats and create comp into your hands asap.  More on this soon.
> 
> Like Sean said, we’re working out the best way to improve the feedback loop 
> with you all and will be sharing plans on this really soon as well.  In the 
> meantime, I hope you are looking forward to this new chapter with as much 
> excitement as I am.
>  
> Juan
> 
> On Jul 27, 2016 at 18:52, Sean Brice <s...@thefoundry.co.uk 
> <mailto:s...@thefoundry.co.uk> wrote:
> 
> 
> Hi Everyone,
> 
> We are happy to see Nuke 10 has been adopted quickly and you’re pleased with 
> many of the new features and stability improvements. We also know there’s 
> more to do.  
> 
> First I’d like to thank you for continuing to contribute ideas and feedback. 
> This is invaluable as we continually evolve the Nuke family of products.
> 
> Addressing Nuke Studio specifically, we know that it hasn’t been the 
> smoothest of rides.  We’re sorry for the frustrations, both from the software 
> and our communications. When we launched Nuke Studio we had a vision which 
> was hugely exciting, and our drive toward that vision hasn’t changed. While 
> Nuke Studio is a great tool for conform, collaboration and project 
> supervision, it's not where we want it yet for consistent real time playback.
> 
> We are making changes.  To ensure we better address the needs of Nuke Studio 
> and its users we’re creating a new Product Manager role within the Nuke team 
> focused exclusively on Nuke Studio. Juan Salazar, who has been a key advocate 
> for Nuke Studio, and remains a keen commercial user of both Nuke and Nuke 
> Studio will be taking this role.
> 
> We’re also working to ensure we are better connected with you, we want to 
> improve the feedback loop and make certain we’re collecting your ideas more 
> efficiently as well as sharing information on our plans for the product.  
> We’ve been talking about this for a while with you so have lots of good ideas 
> and will have more to share soon. 
> 
> Cheers,
> 
> S
> 
> 
> 
> 
> On Fri, Jul 15, 2016 at 10:36 AM, Charles Bedwell 
> <charles.bedw...@encorepost.com <mailto:charles.bedw...@encorepost.com>> 
> wrote:
> We used it extensively on 2 90 minute shows late last year, early this year 
> and it was... Okay. Conformed the entire show off Arri prores and kept our 50 
> odd shots spread out over the timeline. Performance was pretty sluggish at 
> the best of times, in hindsight I should have written everything out to DPX 
> and worked off of that, it may have sped things up. Didn't have a whole lot 
> of issues like what Frank has been describing, but this was on v9.
> 
> I've had several conversations with The Foundry about performance in longform 
> but it's mostly news to them. Constant unexplained hangs, no realtime 
> playback, the adding a track when dragging a clip is super annoying - as 
> mentioned.
> 
> Since that project finished I've been mostly using an Autodesk product that 
> rhymes with Frame, and the difference is night and day.
> 
> 
> 
> On 15 Jul 2016, at 10:20 am, Igor Majdandzic <subscripti...@badgerfx.com 
> <mailto:subscripti...@badgerfx.com>> wrote:
> 
>> 
>> [ CAUTION ]
>> This email originated outside Deluxe.
>>  
>> I always wondered why it was welcomed that warmly. No good experience comes 
>> from this product, which just builds upon hiero which already had/has flaws.
>> 
>> But I guess The Foundry is just very good at marketing. Maybe the job they 
>> do best.
>> 
>> 
>> Igor
>> 
>> Am 15.07.2016 um 11:16 schrieb Stefan Coory:
>>> Agree Howard 
>>> We gave up on it a while back.  Asked for a refund as we felt they were 
>>> selling software that wasn't what it claimed.  Foundry haven't been very 
>>> open to remedying the situation. 
>>> 
>>> 
>>> On 15/07/2016, at 10:54 AM, Howard Jones <how...@axis-vfx.com> 
>>> <mailto:how...@axis-vfx.com> wrote:
>>> 
>>> Sounds about right. 
>>> 
>>> We just use Hiero and have often wasted days trying to get it to work. 
>>> Batch renders stop (tried the one thread idea but no joy);
>>> the timeline often auto creates a new track when moving clips up a layer; 
>>> sequences can break etc... 
>>> 
>>> Yet the Foundry have time to release a new product without fixing the old 
>>> ones. Still feels like a version 1 release. 
>>> 
>>> NukeStudio? Life's too short. 
>>> 
>>> Howard
>>> 
>>>> On 15 Jul 2016, at 7:07 am, Frank Rueter|OHUfx <fr...@ohufx.com> 
>>>> <mailto:fr...@ohufx.com> wrote:
>>>> 
>>>> I don't know if I should laugh or cry but my afternoon has been wasted 
>>>> trying to get a graphic on top of a shot and view the result in the 
>>>> timeline.
>> 
>> -- 
>> 
>> 
>> Igor Majdandzic
>> Compositing Supervisor
>> 
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>> 
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>> 
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>> 
>>  
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> 
> This e-mail and any attachments are intended only for use by the addressee(s) 
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> 
> 
> -- 
> Sean Brice
> Nuke Product Manager
> The Foundry
> 5 Golden Square
> London, W1F 9HT, UK
> Tel: +44(0) 20 7479 4350 <tel:%2B44%280%29%2020%207479%204350> / Fax: +44 
> (0)20 7434 2526 <tel:%2B44%20%280%2920%207434%202526> / Web: 
> www.thefoundry.co.uk <http://www.thefoundry.co.uk/>
> 
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> 
> _______________________________________________
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> 
> 
> 
> 
> 
> -- 
> Juan Salazar
> Product Manager NUKE Studio & Hiero
> The Foundry
> Phone:+44(0) 20 7479 4350
> Mobile: +44 (0)75 9287 3504
> Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/>
> Email: sala...@thefoundry.co.uk <mailto:sala...@thefoundry.co.uk>
> Skype: jpsbcgartist
> 
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
> 
> 
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