Thanks Abraham.  Yes, that bug is still open.  It could be the cause of the 
problem Jean-Luc had.

That bug was opened for multiple Nuke instances being spawned simultaneously by 
Deadline.  If this issue happens with a single instance of Nuke Studio, it’ll 
happen even more often.

Thanks again, Ben

> On 17 Nov 2016, at 10:42, Schneider, Abraham <aschnei...@arri.de> wrote:
> 
> Hi there!
>  
> Just wanted to let you know there is a logged bug at The Foundry about the 
> corrupted OFX cache that I filed some time ago:
>  
> 224955
> Errors on opening several instances of Nuke with OFX plugins simultaneously
>  
> Maybe you’d like to refer to this bug at the official The Foundry support, so 
> it gets more importance and attention.
>  
> At the moment, whenever I install a new version of Nuke that touches the 
> ofxplugincache (like when you install a main version like 10.0 or so for the 
> first time), I run a single Nuke instance on each machine manually, so the 
> cache will be created correctly. After that Nuke runs fine on these machines 
> with multiple instances at the same time.
>  
> Abraham
>   <>
> 
> 
> Abraham Schneider
> Head of VFX pipeline / VFX Supervisor
> 
> 
> 
> ARRI Media GmbH
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> Phone +49 89 3809-1096
> 
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> Von: nuke-users-boun...@support.thefoundry.co.uk 
> <mailto:nuke-users-boun...@support.thefoundry.co.uk> 
> [mailto:nuke-users-boun...@support.thefoundry.co.uk 
> <mailto:nuke-users-boun...@support.thefoundry.co.uk>] Im Auftrag von Ben 
> Woodhall
> Gesendet: Donnerstag, 17. November 2016 11:31
> An: Nuke user discussion
> Betreff: Re: [Nuke-users] NeatVideo GUI problem in Nuke 10.0v4
>  
> Hi folks,
>  
> A bit late to this one I’m afraid but I have a couple of questions about the 
> ofxplugincache corruption.  
>  
> The ofxplugincache is updated on start up; Nuke checks for new plugins and 
> then caches information to make it faster to load the plugins in future.  If 
> you start two copies of Nuke at the same time, it can corrupt this cache 
> (since there’s no locking to prevent two instances of Nuke writing to the 
> cache simultaneously).
>  
> Do you run multiple instances of Nuke at once?  Are you running Nuke of Nuke 
> Studio when the corruption occurs?  There may be issues with spawning the 
> background Nuke processes which render frames for Nuke Studio, if they touch 
> the ofxplugincache on start up.
>  
> Thanks,  Ben
>  
>  
> On 11 Nov 2016, at 20:11, jean-luc <jlaz...@gmail.com 
> <mailto:jlaz...@gmail.com>> wrote:
>  
> I found the problem, but unfortunately, not the solution.
>  
> It looks likes the ofxplugincache folder is getting corrupted, again.
> I have had that problem with all the furnace plugins before (which I have 
> completely stopped using because of that). Furnace was worse because it would 
> not even load the nodes from an old script and wouldn’t fire any error 
> message. So you’d think you’d be loading a functioning script (which could be 
> 5 min old) and keep working on it completely unaware that your furnace nodes 
> were missing.
>  
> anyway, the workaround is to delete the folder and it restart nuke. A new 
> folder will be created and the problem should disappear. It will probably 
> come back though. The foundry has never been able to fix it. So to this day, 
> their reply is to delete the ofxplugincache folder each time it happens
>  
>  
> here are the instruction from the foundry:
>  
> The OFX cache directory is called "ofxplugincache" and is a subdirectory of
> the Nuke temporary directory.  The files themselves are called
> "ofxplugincache_{Nuke_version}-64.xml".
> 
> The default location for the Nuke temporary directory on OSX is
> "/var/tmp/nuke-u{uid}", where {uid} is the userId for your user account.  You
> can find out the exact path for your Nuke temp dir by opening Nuke, hitting x
> on your keyboard when the mouse is over the nodegraph and entering the
> following TCL command :
> 
> getenv NUKE_TEMP_DIR
> 
> Please try removing the OFX cache file by clearing the whole
> directory and let me know if this helps.  If the problem happens again then
> let us know so that we can investigate it further.
> 
> Kind Regards
> 
> Foundry Support
>  
>  
> On 12/11/2016, at 08:24, Simon Björk <bjork.si...@gmail.com 
> <mailto:bjork.si...@gmail.com>> wrote:
>  
> Do you launch Nuke via the terminal or via the icon? We're having a similar 
> issue with all 3rd party plugins, but only when launched from the terminal.
>  
> Do you get an error message?
> 
> Skickat från min iPhone
> 
> 11 nov. 2016 kl. 19:10 skrev jean-luc <jlaz...@gmail.com 
> <mailto:jlaz...@gmail.com>>:
> 
> Thanks for the suggestion.
>  
> It doesn’t fix it, the name is still missing
>  
> On 12/11/2016, at 01:55, severin mathiesen <seve...@gimpville.no 
> <mailto:seve...@gimpville.no>> wrote:
>  
> What font is that? Doesn't look like that in my Nuke. Maybe change font in 
> Nuke?
>  
> 2016-11-10 21:49 GMT+01:00 jean-luc <jlaz...@gmail.com 
> <mailto:jlaz...@gmail.com>>:
> Hi There
>  
> Just wanted to ask if anyone has seen this before I call on support to help 
> me out.
>  
> The NeatVideo plugin is losing it’s name in Nuke10.0v4 but works fine in 
> earlier versions of Nuke… strange I know!
> Here are a couple of screen to illustrate:
>  
> in nuke10.0v3 I see this:
>  
> <Screen Shot 2016-11-11 at 09.39.14.png>
>  
>  
> in nuke10.0v4 I see this:
>  
> <Screen Shot 2016-11-11 at 09.40.15.png>
>  
> as far as I can tell it works in both version, but I can’t use the tab key to 
> open it or search by name etc.. 
>  
> If I load a script with a previously added ReduceNoise node, it shows up with 
> the name. It’s only happening when creating a new node, and I can’t tell when 
> it started happening (I haven’t use it much lately) 
>  
> Has anybody seen this behaviour? 
>  
> It works fine in nuke9.0v8 too. It’s only for nuke10.0v4
> 
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>  
> -- 
> Severin Mathiesen  | Compositor/3D Artist | Gimpville AS
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> Ben Woodhall
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> The Foundry Visionmongers Ltd 
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Tel: +44(0)20 7473 4350
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Email: ben.woodh...@thefoundry.co.uk

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