Hi guys

Thanks for following up.

I do have Deadline on my machine so it’s likely to be the cause. 

> On 17/11/2016, at 23:58, Ben Woodhall <woodh...@thefoundry.co.uk> wrote:
> 
> Thanks Abraham.  Yes, that bug is still open.  It could be the cause of the 
> problem Jean-Luc had.
> 
> That bug was opened for multiple Nuke instances being spawned simultaneously 
> by Deadline.  If this issue happens with a single instance of Nuke Studio, 
> it’ll happen even more often.
> 
> Thanks again, Ben
> 
>> On 17 Nov 2016, at 10:42, Schneider, Abraham <aschnei...@arri.de 
>> <mailto:aschnei...@arri.de>> wrote:
>> 
>> Hi there!
>>  
>> Just wanted to let you know there is a logged bug at The Foundry about the 
>> corrupted OFX cache that I filed some time ago:
>>  
>> 224955
>> Errors on opening several instances of Nuke with OFX plugins simultaneously
>>  
>> Maybe you’d like to refer to this bug at the official The Foundry support, 
>> so it gets more importance and attention.
>>  
>> At the moment, whenever I install a new version of Nuke that touches the 
>> ofxplugincache (like when you install a main version like 10.0 or so for the 
>> first time), I run a single Nuke instance on each machine manually, so the 
>> cache will be created correctly. After that Nuke runs fine on these machines 
>> with multiple instances at the same time.
>>  
>> Abraham
>>   <>
>> 
>> 
>> Abraham Schneider
>> Head of VFX pipeline / VFX Supervisor
>> 
>> 
>> 
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>> Von: nuke-users-boun...@support.thefoundry.co.uk 
>> <mailto:nuke-users-boun...@support.thefoundry.co.uk> 
>> [mailto:nuke-users-boun...@support.thefoundry.co.uk 
>> <mailto:nuke-users-boun...@support.thefoundry.co.uk>] Im Auftrag von Ben 
>> Woodhall
>> Gesendet: Donnerstag, 17. November 2016 11:31
>> An: Nuke user discussion
>> Betreff: Re: [Nuke-users] NeatVideo GUI problem in Nuke 10.0v4
>>  
>> Hi folks,
>>  
>> A bit late to this one I’m afraid but I have a couple of questions about the 
>> ofxplugincache corruption.  
>>  
>> The ofxplugincache is updated on start up; Nuke checks for new plugins and 
>> then caches information to make it faster to load the plugins in future.  If 
>> you start two copies of Nuke at the same time, it can corrupt this cache 
>> (since there’s no locking to prevent two instances of Nuke writing to the 
>> cache simultaneously).
>>  
>> Do you run multiple instances of Nuke at once?  Are you running Nuke of Nuke 
>> Studio when the corruption occurs?  There may be issues with spawning the 
>> background Nuke processes which render frames for Nuke Studio, if they touch 
>> the ofxplugincache on start up.
>>  
>> Thanks,  Ben
>>  
>>  
>> On 11 Nov 2016, at 20:11, jean-luc <jlaz...@gmail.com 
>> <mailto:jlaz...@gmail.com>> wrote:
>>  
>> I found the problem, but unfortunately, not the solution.
>>  
>> It looks likes the ofxplugincache folder is getting corrupted, again.
>> I have had that problem with all the furnace plugins before (which I have 
>> completely stopped using because of that). Furnace was worse because it 
>> would not even load the nodes from an old script and wouldn’t fire any error 
>> message. So you’d think you’d be loading a functioning script (which could 
>> be 5 min old) and keep working on it completely unaware that your furnace 
>> nodes were missing.
>>  
>> anyway, the workaround is to delete the folder and it restart nuke. A new 
>> folder will be created and the problem should disappear. It will probably 
>> come back though. The foundry has never been able to fix it. So to this day, 
>> their reply is to delete the ofxplugincache folder each time it happens
>>  
>>  
>> here are the instruction from the foundry:
>>  
>> The OFX cache directory is called "ofxplugincache" and is a subdirectory of
>> the Nuke temporary directory.  The files themselves are called
>> "ofxplugincache_{Nuke_version}-64.xml".
>> 
>> The default location for the Nuke temporary directory on OSX is
>> "/var/tmp/nuke-u{uid}", where {uid} is the userId for your user account.  You
>> can find out the exact path for your Nuke temp dir by opening Nuke, hitting x
>> on your keyboard when the mouse is over the nodegraph and entering the
>> following TCL command :
>> 
>> getenv NUKE_TEMP_DIR
>> 
>> Please try removing the OFX cache file by clearing the whole
>> directory and let me know if this helps.  If the problem happens again then
>> let us know so that we can investigate it further.
>> 
>> Kind Regards
>> 
>> Foundry Support
>>  
>>  
>> On 12/11/2016, at 08:24, Simon Björk <bjork.si...@gmail.com 
>> <mailto:bjork.si...@gmail.com>> wrote:
>>  
>> Do you launch Nuke via the terminal or via the icon? We're having a similar 
>> issue with all 3rd party plugins, but only when launched from the terminal.
>>  
>> Do you get an error message?
>> 
>> Skickat från min iPhone
>> 
>> 11 nov. 2016 kl. 19:10 skrev jean-luc <jlaz...@gmail.com 
>> <mailto:jlaz...@gmail.com>>:
>> 
>> Thanks for the suggestion.
>>  
>> It doesn’t fix it, the name is still missing
>>  
>> On 12/11/2016, at 01:55, severin mathiesen <seve...@gimpville.no 
>> <mailto:seve...@gimpville.no>> wrote:
>>  
>> What font is that? Doesn't look like that in my Nuke. Maybe change font in 
>> Nuke?
>>  
>> 2016-11-10 21:49 GMT+01:00 jean-luc <jlaz...@gmail.com 
>> <mailto:jlaz...@gmail.com>>:
>> Hi There
>>  
>> Just wanted to ask if anyone has seen this before I call on support to help 
>> me out.
>>  
>> The NeatVideo plugin is losing it’s name in Nuke10.0v4 but works fine in 
>> earlier versions of Nuke… strange I know!
>> Here are a couple of screen to illustrate:
>>  
>> in nuke10.0v3 I see this:
>>  
>> <Screen Shot 2016-11-11 at 09.39.14.png>
>>  
>>  
>> in nuke10.0v4 I see this:
>>  
>> <Screen Shot 2016-11-11 at 09.40.15.png>
>>  
>> as far as I can tell it works in both version, but I can’t use the tab key 
>> to open it or search by name etc.. 
>>  
>> If I load a script with a previously added ReduceNoise node, it shows up 
>> with the name. It’s only happening when creating a new node, and I can’t 
>> tell when it started happening (I haven’t use it much lately) 
>>  
>> Has anybody seen this behaviour? 
>>  
>> It works fine in nuke9.0v8 too. It’s only for nuke10.0v4
>> 
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>>  
>> -- 
>> Severin Mathiesen  | Compositor/3D Artist | Gimpville AS
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> Ben Woodhall
> Software Engineer
> The Foundry Visionmongers Ltd 
> 5 Golden Square
> London, W1F 9HT
> Tel: +44(0)20 7473 4350
> Web: www.thefoundry.co.uk <http://www.thefoundry.co.uk/>
> Email: ben.woodh...@thefoundry.co.uk <mailto:ben.woodh...@thefoundry.co.uk>
> 
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