Hi Matt,

I suggest calculating the radius so that assuming the speed changes gradually, 
the boxes drawn around adjacent coordinates should overlap with a factor of 
1.5. For an example of this in the geospatial context, see radiusForSpeed in 
GeospatialCoordinateEncoder.
 
- Chetan

On January 30, 2015 at 9:27:01 AM, Matthew Taylor ([email protected]) wrote:

I'm working with XYZ coordinates and calculating speed on my own.  
Assuming each coordinate is 1 meter, my speed could be anywhere from 0  
- 20 m/s. How should I calculate my own radius for the  
CoordinateEncoder? I'm currently using the speed in m/s directly, so  
it gets calculated as a value from 0 - 20, but I'm not sure that's the  
right thing to do.  

Thanks,  
---------  
Matt Taylor  
OS Community Flag-Bearer  
Numenta  

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