I thought ...
Management would fire them all for under-performing, then expect one
developer to do it all  in half an hour :-)

Regards
Paul McKenzie
SMSS Ltd.
Wellington
New Zealand
----- Original Message ----- 
From: "Allan, Samuel" <[EMAIL PROTECTED]>
To: "NZ Borland Developers Group - Offtopic List" <[EMAIL PROTECTED]>
Sent: Tuesday, October 12, 2004 2:33 PM
Subject: RE: [DUG-Offtopic] Friday Question on a Tuesday...


> I'd fire them all for under-performing, then do it all myself in half an
> hour :-)
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wilkin, Kurt
> Sent: Tuesday, October 12 2004 2:11 p.m.
> To: NZ Borland Developers Group - Offtopic List
> Subject: [DUG-Offtopic] Friday Question on a Tuesday...
>
>
> Kind of Virtual Super 12 but not:
>
> Given a respectably big client base and infinite development resource
> (say, as a starter : Linus, RMS, Michael Chen, JWZ, Anders Hejlsberg,
> James Gosling, John
> Romero, Sergey or Larry, and an army of minions. Chuck in some
> management too if you like,
> say Joel Spolsky, Ballmer, Eric Schmidt).
> How would you best structure your fantasy development team.
> (To solve your fantasy client need.)
>
>  - outsource everything (okay, the fantasy dev team worked at the
> outsource)
>  - client by client teams
>  - according to infrastructure (say client (pretty much meaning web),
> middleware, db, security, network)
>  - function (Customer Owners, Widget_A Owners, Widget_B owners, Service
> Owners, availability Owners)
>  - by genius (the smartest guy gets to do what he wants, the next
> smartest gets the pick of the rest)
>  - other, better way
>
> With attention to
>  - who should face the client : anyone (not RMS), account managers,
> problem owners
>  - scalability : small to large and back to small again
>  - robustness
>  - management overhead (people, code, security, hardware)
>  - keeping (or not keeping) staff
>
> And without resorting to "Hey, you guys do what you want and I'll count
> the money".
>
> Cheers, Kurt.
>
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