lizard wrote:

> How can we add new effects (i.e, benefits not described in the SRD) upon
> gaining a level? For example, I might have developed a point-based magic
> system. Each level, a character gains a certain number of magic points.
> Can this just be specified in the class description, i.e, "Archmagi gain
> 50 magic points per level"?

List the Archmagi class, and have a clear and easly extractable formula
behind the magic points.  Describe what the magic points do.  Easy enough.


DM

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