"Kevin J. Brennan" wrote:
>
> I can understand the descriptive material being closed, but the problem I
> had with it is that all the new rules are closed as well. For example, the
> Exemplar has access to several new feats, all of which are closed content.
> For that matter, all of the monster special abilities are closed too.
What?
The first page specifies: "Size Type" To "Advancement Range," and
descriptive text under the "Combat" header. That seems to cover all of
the monster traits and their special abilities feats as OG content.
What gave you a different impression? All that's not OGC is the name and
the text between "Description" and "Combat."
> What's left isn't much use as open content.
Complete monsters sans descriptive text isn't much use?
> Now, the personal likelihood of me publishing a D20 supplement using any of
> this material is slim to none, but closing off rules, feats etc. seems to me
> to be at least going against the spirit of open gaming. (Death in Freeport
> and Three Days to Kill, OTOH, both had usable open content, with the monster
> descriptions fully open).
Death in Freeport and Three Days to Kill are adventure modules whose
primary content is the adventure - I'll note the adventure is not open
content. The monsters are, but they're a relatively minor part of the
book.
The Creature Collection's primary content *is* the creatures. So...
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