Title: RE: [ogf-d20-l] traveller d20

You're running into the problem also that it's not only the Character Creation part that is limited, but also such things as assigning xp..

|-----Original Message-----
|From: Brad Thompson [mailto:[EMAIL PROTECTED]]
|Sent: Monday, October 16, 2000 1:47 PM
|To: [EMAIL PROTECTED]
|Subject: RE: [ogf-d20-l] traveller d20
|
|
|> Aaron Day
|>
|> > Then you didn't read the license.
|>
|> Thanks for the confidence :\
|
|Sorry, that came out harsher than I meant it.
|
|> > "3.1.1 No Publication distributed under the terms of this
|License may
|> > contain information on creating characters compatible with the
|> D20 System
|> > Reference Document v0.0."
|>
|> My point was that this is not "creating" characters but rather an
|> alternate means of
|> advancing them. You are mearly giving levels to previously
|> generated characters.
|
|I understand your perspective, but without firm guidelines as
|to what it
|means to create a character, you are on VERY shaky ground.  It
|is especially
|bad because the whole 'lifepath' process is about creating a
|character - you
|don't use the character until AFTER you've given them a
|career, and arguably
|everything one does to the character before they can be used
|to play the
|game is 'creation'.  Even the Traveller rulebooks on which
|this concept is
|based call this the 'character creation process'.  I think
|you'd have a very
|hard time convincing a judge or jury that this 'lifepath' as you've
|presented it isn't really character creation.
|
|That's why I want good guidelines on what is and is not
|proscribed in terms
|of character creation and level advancement, and the ability to add new
|rules for creation that do not abridge or overlap the
|proscribed rules - so
|we can do things like this without resorting to dodges.  The Phillips
|license for the Compact Disc trademarks is a great example of
|what I would
|like to see, with its concise language and copious examples with
|explanations of what is good or bad about them.
|
|-Brad
|

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