As someone new to this list and with the same intentions as outlined below,
I'm certainly curious to hear others' opinions as well.
Brad McMillan
Irons in the Fire
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I'm not sure if this is the correct forum for this question, but it seems
the most relevant.
What I would like to do is:
1. Create and sell a d20-based campaign world.
2. Create and sell adventure modules based on that campaign world.
I find the base d20 system adequate for an FRPG and would like to base my
work on that system. Which essentially means that I'm writing works for use
with D&D. And I want to be able to sell them.
As I understand the license...I can not actually say that my fantasy
campaign world is intended for D&D (at least, not without a specific license
agreement from WotC that I'm unlikely to get). Instead, all of my products
would have to specify that they are simply "d20 Compatible". Also, I would
have to be careful to avoid certain D&D-specific monsters.
Is this correct?
Are there other restrictions on player classes and magic items?
Since the d20 concept is based on selling more copies of the 3 core D&D
books, is a violation of D&D trademarks to indicate that players would need
to buy these 3 books within the products themselves?
Am I just being stunningly simplistic here and completely missing the point?
;-)
I appreciate your time in reading this and look forward to any responses.