The licenses in question (the Open Gaming License and the d20 Standard
Trademark License) are available at:

http://www.opengamingfoundation.org

The issue actually has very little to do with WotC trademarks, if you use
these licenses to produce your work. I believe the d20STL answers your
questions.

> ----------
> From:         Bradley McMillan
> Reply To:     [EMAIL PROTECTED]
> Sent:         Tuesday, October 17, 2000 12:37 PM
> To:   [EMAIL PROTECTED]
> Subject:      RE: [ogf-d20-l] A d20 Campaign World?
> 
> As someone new to this list and with the same intentions as outlined
> below,
> I'm certainly curious to hear others' opinions as well.
> 
> Brad McMillan
> Irons in the Fire
> 
> __________________________
> I'm not sure if this is the correct forum for this question, but it seems
> the most relevant.
> 
> What I would like to do is:
> 1. Create and sell a d20-based campaign world.
> 2. Create and sell adventure modules based on that campaign world.
> 
> I find the base d20 system adequate for an FRPG and would like to base my
> work on that system. Which essentially means that I'm writing works for
> use
> with D&D. And I want to be able to sell them.
> 
> As I understand the license...I can not actually say that my fantasy
> campaign world is intended for D&D (at least, not without a specific
> license
> agreement from WotC that I'm unlikely to get). Instead, all of my products
> would have to specify that they are simply "d20 Compatible". Also, I would
> have to be careful to avoid certain D&D-specific monsters.
> 
> Is this correct?
> 
> Are there other restrictions on player classes and magic items?
> 
> Since the d20 concept is based on selling more copies of the 3 core D&D
> books, is a violation of D&D trademarks to indicate that players would
> need
> to buy these 3 books within the products themselves?
> 
> Am I just being stunningly simplistic here and completely missing the
> point?
> ;-)
> 
> I appreciate your time in reading this and look forward to any responses.
> 
> 

Reply via email to