> Actualy, the total lack of Scientist/Engineer/Techno class in the core
> SW rules is a VERY glaring omission. I wanted to create a sort of
> 'Scotty of Tatooine' and found I couldn't do it. Nor could I easily
> create a medic or a Dr. Huer type. I'm tempted to write up a
> 'Technician' class under the OGL 'for use in any science-fiction genre
> game'.


I don't think it is an omission at all. The Star Wars game is Heroic
Adventure.. its not 'Futuristic travels', which some seem to be missing.
Like a movie, it basically is all action with minimal cut scenes to set up
the next round of pulse pounding activity.  If you are hoping for it to be
otherwise, or looking for it to be a mature Sci-Fi RPG, such as Traveller,
etc, then you are looking in the wrong spot.. At least until someone writes
a 'real' universe for the game mechanics


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