Martin L. Shoemaker wrote:

> Ability to use vibro-blade with no proficiency penalties: an in-game
> benefit. And your point?

Every class is "balanced."   However, giving some characters special 
chances to use their skills *that the other classes don't have!* is 
something I think is just plain wrong.

> Anyone can buy tech skills.

Yep.  And in battle, anyone can use those skills.  I guess the best fix 
for this would be "let's have something for the non-craft folk to do 
onship..."

> Why? A soldier can hire out as a mercenary, and probably has a resume to win
> the job.

A soldier can't do that while he's sitting on a starship.

> A diplomat can gain access to the seats of
> privilege and power, and probably has the contacts to do so.

A diplomat can't do that while he's sitting on a starship.

> And all of them have all of those chances; but the classes define which
> chances are easier for which characters. Doesn't change the fact that the
> game gives short shrift to tech characters.

The game doesn't give short shift to them; it excludes them like D&D 
excludes lone gunmen.

Think about it--in a honest tech game, would a service droid from two 
generations back still be *usable?*


DM

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