Martin L. Shoemaker wrote:
> Ability to use vibro-blade with no proficiency penalties: an in-game
> benefit. And your point?
Every class is "balanced." However, giving some characters special
chances to use their skills *that the other classes don't have!* is
something I think is just plain wrong.
> Anyone can buy tech skills.
Yep. And in battle, anyone can use those skills. I guess the best fix
for this would be "let's have something for the non-craft folk to do
onship..."
> Why? A soldier can hire out as a mercenary, and probably has a resume to win
> the job.
A soldier can't do that while he's sitting on a starship.
> A diplomat can gain access to the seats of
> privilege and power, and probably has the contacts to do so.
A diplomat can't do that while he's sitting on a starship.
> And all of them have all of those chances; but the classes define which
> chances are easier for which characters. Doesn't change the fact that the
> game gives short shrift to tech characters.
The game doesn't give short shift to them; it excludes them like D&D
excludes lone gunmen.
Think about it--in a honest tech game, would a service droid from two
generations back still be *usable?*
DM