Brad Thompson wrote:
> 
> I guess what I would like to see is a set of rules that allow the Repair
> skill to be integrated with Craft skills to allow for salvaged equipment to
> be used in the creation of new devices.  This would greatly shorten the time
> it takes to build a complex device, bringing it back into the realm of
> possibility for an enterprising character.  Maybe I'll make that my next d20
> project...

I created a general Tech class for the SW mailing list a few weeks ago. I was
trying to give him a scrapyard type skill allowing him to build something out of
junk like Annakin did for his podracer (and C3PO). I ended up just giving the
class a bonus for Search checks when searching for spare parts. If you have any
ideas about craft vs repair, can you let me know so I can update my class.

I keep thinking of that show Junkyard Wars. How do you simulate "bodging" stuff
together?


Aaron

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