Some ideas:

Have armor use damage resistance

Have armor grant different bonuses

Have armor generally suck.


Use the magic item rules, but have stuff like mass production cut costs...


DM

Martin L. Shoemaker wrote:

> I'm lazy,
> 
> dear Robert,
> dear Robert,
> dear Robert,
> 
> I'm lazy,
> 
> dear Robert,
> and hope someone else did the work already.
> 
>  
> 
> (Hmmm... That doesn't scan right...)
> 
> 
> Martin L. Shoemaker
> Emerald Software, Inc. -- Custom Software and UML Training
> [EMAIL PROTECTED]
> www.EmeraldSoftwareInc.com
> www.UMLBootCamp.com
> 
>     -----Original Message-----
>     *From:* [EMAIL PROTECTED]
>     [mailto:[EMAIL PROTECTED]]*On Behalf Of
>     *LaPierre, Bob
>     *Sent:* Friday, January 26, 2001 1:31 PM
>     *To:* [EMAIL PROTECTED]
>     *Subject:* RE: [ogf-d20-l] Hole in the D20SRD
>     
>     Well patch it,
>     dear Martin
>     dear Martin
>     dear Martin
>     Well patch it,
>     dear Martin
>     dear Martin
>     patch it
>     -----Original Message-----
>     From: Martin L. Shoemaker [mailto:[EMAIL PROTECTED]]
>     Sent: Friday, January 26, 2001 11:18 AM
>     To: ogf-d20-l
>     Subject: [ogf-d20-l] Hole in the D20SRD
>     
>     
>     Hey, all... I found a hole in the D20SRD, and wonder if anyone has any
>     patches for it yet. The D20SRD has rules for renaissance, modern,
>     and future
>     weapons (yay!); but it has no equivalent info for armor (boo!).
>     
>     Martin L. Shoemaker
>     Emerald Software, Inc. -- Custom Software and UML Training
>     [EMAIL PROTECTED]
>     www.EmeraldSoftwareInc.com
>     www.UMLBootCamp.com
>     

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