Hi guys-
Here is a little update. Some of you may have noticed
a teaser spell posted by us over at Sword and Sorcery.
This is the spell armor of undeath from Relics and
Rituals which should be on shelves next week.
This is not a plug for you to buy the book. I wanted
to let you know about a decision Steve Wieck of White
Wolf and I made about the spells in Relics and
Rituals: unlike the monsters in Creature Collection,
we have decided to contribute every spell contained in
RR as open game content, including the names (which is
handled by a seperate limited license contained in the
book itself).
So d20 producers, feel free to use RR spells in your
products (pursuant to the license of course).
Enjoy the sample spell and long live d20!
Clark Peterson
PS--I personally think this is a super cool spell.
Armor of Undeath
Crafts protective armor from a corpse.
Necromancy [Evil]
Level: Death 3, Sor/Wiz 3
Components: V, S, M, DF
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level or special
Saving Throw: None
Spell Resistance: No
Description
This spell is a favorite among the necromantic
warriors who stand guard over Hollowfaust. Some
Unfailing prefer to use the corpses of fallen comrades
or relatives to fashion their armor of undeath, while
others prefer the bodies of their fallen enemies so
that opponents can see the fate that is in store for
them should they assault the Unfailing's ward.
Spell Effect
This spell allows the caster to create magical armor
from the remains of a humanoid. The caster must touch
a corpse (the corpse can be fresh, rotting or even
skeletal, so long as enough of it remains that it
could be animated via an animate dead spell) and
invoke the spell. The corpse will then stand erect,
embrace the caster and begin to bend and twist,
wrapping itself around the caster to form a gruesome
armor of bones and dead flesh. The armor grants a +2
enhancement bonus to the caster's AC, 25 temporary hit
points, a -1 armor check penalty and a 5% arcane spell
failure penalty. Damage dealt to the caster is first
removed from these temporary hit points. The spell
ends either when the duration expires or 25 points of
damage are dealt to the armor. Should the spell end
normally, all remaining temporary hit points are lost.
Material Component: A humanoid corpse.
Bad ass!
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http://www.necromancergames.com
"3rd Edition Rules, 1st Edition Feel"
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