Yeah. I am faced with the same problem. I wanted to make a game for a
genre that I haven't seen one for and I wanted to make something balanced
with a well thought out architecture behind it. I thought it would be great
to use the d20 system, but yeah, it's hard...
-nik
----- Original Message -----
From: "lizard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 09, 2001 1:15 PM
Subject: Re: [ogf-d20-l] Cyber d20?
> > Joe Manley wrote:
> >
> > Has anyone heard of a Cyberpunk/Shadowrun d20 system in the works?
>
> Yes, but I don't know if anything has come of it.
>
> Word of advice to all wannabe designers here...adding a prestige class
> or a magic item to the core rules is fun&easy. Building a new genre --
> and doing it well -- is fun(?)&HARD. I started jotting down notes for
> Twenty Sided Supers in July 2000, based on pre-release info about
> 3e;here in February 2001, I'm getting enough of the core rules in shape
> that it's looking more like a game than like notes. (Granted, I had long
> periods where I didn't work on it...I spent a lot of time staring at
> stone walls about how to handle certain aspects...)
>