> Mark "Tipop" Williams
>
> > It would be next to impossible to remove classes and not make
> up new rules
> > for advancement (which is the big no-no under the D20 STL).
> However, you
> > could sum up in one sentence that all characters are of the 'Hero' or
> > 'Adventurer' or even 'Everyman' class and then define everything under
> those
> > terms.
>
>     Hmm.  Could the Hero class be able to increase skills without
> advancing
> in levels?

No.  However, Ryan has already said that it *IS* legal to come up with a new
experience point chart, so long as you don't explain what to do with it.
The best you could do is say that 'This chart replaces Table 3-2: Experience
and Level Dependent Benefits', and say nothing more.  Your new chart could
have one skill point per level, or whatever advancement system you chose, so
long as it was based on 'levels' and 'experience points'.  You'd probably
want to have a CR equivalent on the chart, since by this system you'd have
50th level characters in short order.

You can't do away with Levels, Classes, and Experience, because those are
required under the STL.  However you may be able to come up with something
other than Experience as a mechanism for character improvement.  I'd have to
give a careful read to the STL/STLG with that in mind before I went any
further.

Assuming it is legal, you keep Levels and Classes, and redo the XP table so
that it has only two entries: 1st Level and 2nd Level.  Make the XP
threshold for 2nd level so high that once they reach it the character
transcends the mortal plane and is forced to retire.

With Classes, Levels, and Experience safely neutered, you come up with a
section on 'Character Improvement'.  It calls for a 'Skill Improvement
Check', and each time a character finished an encounter they could roll vs.
a Skill Improvement DC and if they succeeded their skill would increase one
rank.  Do something similar with Ability Scores, Feats, (former) Class
Abilities, Saving Throws, and Attack Bonus and you're most of the way there.
At least, that's one way to do it.  There are MANY others.

-Brad

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