Ok, this answers my question nicely and unfortunately makes it so that my planned Superhero RPG would be undoable in the d20 rules... unless someone can find a loophole for me.. :) Bear >From: "Brad Thompson" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: [ogf-d20-l] RE: [Open_Gaming] The real difference between levels >and skills >Date: Sun, 25 Feb 2001 13:20:58 -0700 > > > Mark "Tipop" Williams > > > > > It would be next to impossible to remove classes and not make > > up new rules > > > for advancement (which is the big no-no under the D20 STL). > > However, you > > > could sum up in one sentence that all characters are of the 'Hero' or > > > 'Adventurer' or even 'Everyman' class and then define everything under > > those > > > terms. > > > > Hmm. Could the Hero class be able to increase skills without > > advancing > > in levels? > >No. However, Ryan has already said that it *IS* legal to come up with a >new >experience point chart, so long as you don't explain what to do with it. >The best you could do is say that 'This chart replaces Table 3-2: >Experience >and Level Dependent Benefits', and say nothing more. Your new chart could >have one skill point per level, or whatever advancement system you chose, >so >long as it was based on 'levels' and 'experience points'. You'd probably >want to have a CR equivalent on the chart, since by this system you'd have >50th level characters in short order. > >You can't do away with Levels, Classes, and Experience, because those are >required under the STL. However you may be able to come up with something >other than Experience as a mechanism for character improvement. I'd have >to >give a careful read to the STL/STLG with that in mind before I went any >further. > >Assuming it is legal, you keep Levels and Classes, and redo the XP table so >that it has only two entries: 1st Level and 2nd Level. Make the XP >threshold for 2nd level so high that once they reach it the character >transcends the mortal plane and is forced to retire. > >With Classes, Levels, and Experience safely neutered, you come up with a >section on 'Character Improvement'. It calls for a 'Skill Improvement >Check', and each time a character finished an encounter they could roll vs. >a Skill Improvement DC and if they succeeded their skill would increase one >rank. Do something similar with Ability Scores, Feats, (former) Class >Abilities, Saving Throws, and Attack Bonus and you're most of the way >there. >At least, that's one way to do it. There are MANY others. > >-Brad > _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com
