Ok, this answers my question nicely and unfortunately makes it so that my 
planned Superhero RPG would be undoable in the d20 rules... unless someone 
can find a loophole for me.. :)

Bear

>From: "Brad Thompson" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: [ogf-d20-l] RE: [Open_Gaming] The real difference between levels 
>and skills
>Date: Sun, 25 Feb 2001 13:20:58 -0700
>
> > Mark "Tipop" Williams
> >
> > > It would be next to impossible to remove classes and not make
> > up new rules
> > > for advancement (which is the big no-no under the D20 STL).
> > However, you
> > > could sum up in one sentence that all characters are of the 'Hero' or
> > > 'Adventurer' or even 'Everyman' class and then define everything under
> > those
> > > terms.
> >
> >     Hmm.  Could the Hero class be able to increase skills without
> > advancing
> > in levels?
>
>No.  However, Ryan has already said that it *IS* legal to come up with a 
>new
>experience point chart, so long as you don't explain what to do with it.
>The best you could do is say that 'This chart replaces Table 3-2: 
>Experience
>and Level Dependent Benefits', and say nothing more.  Your new chart could
>have one skill point per level, or whatever advancement system you chose, 
>so
>long as it was based on 'levels' and 'experience points'.  You'd probably
>want to have a CR equivalent on the chart, since by this system you'd have
>50th level characters in short order.
>
>You can't do away with Levels, Classes, and Experience, because those are
>required under the STL.  However you may be able to come up with something
>other than Experience as a mechanism for character improvement.  I'd have 
>to
>give a careful read to the STL/STLG with that in mind before I went any
>further.
>
>Assuming it is legal, you keep Levels and Classes, and redo the XP table so
>that it has only two entries: 1st Level and 2nd Level.  Make the XP
>threshold for 2nd level so high that once they reach it the character
>transcends the mortal plane and is forced to retire.
>
>With Classes, Levels, and Experience safely neutered, you come up with a
>section on 'Character Improvement'.  It calls for a 'Skill Improvement
>Check', and each time a character finished an encounter they could roll vs.
>a Skill Improvement DC and if they succeeded their skill would increase one
>rank.  Do something similar with Ability Scores, Feats, (former) Class
>Abilities, Saving Throws, and Attack Bonus and you're most of the way 
>there.
>At least, that's one way to do it.  There are MANY others.
>
>-Brad
>

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