>> It's my understanding that "derivative material" would include, IMO, a "Shadow Weapon" where a "Shadow Weapon" is a name being based on the name "Shadow" from the SRD,
> There is mistake number one. The name doesn't come from the SRD. It uses a word that also happens to be in the SRD. A theoretical case, under a specific theoretical circumstance, as an example, is not on its face a mistake simply because the actual case you are discussing doesn't also embody the circumstance from the theoretical case. I believe that my theoretical case is sound, given the circumstance I apply, and you seem to be stating that the actual case you are discussing doesn't match my theoretical case because your actual case doesn't embody the same circumstance. I don't presume to make an assumption about an actual case, merely to discuss a case in theory, to highlight a situation that is potentially problematic. (There's not much else in the beginning of your response I can directly address since it makes the assumption that I might believe that my theoretical case is a match for your actual case when, in fact, I have not come to a conclusion regarding your actual case. I'll discuss my position a bit further then move on to the discussion of some of the examples I laid out in my last email.) I suppose it boils down to the ability and interest in challenging an actual case, and the ability and interest in defending an actual case. If it is maintained that the name of the material is independently developed from OGC sources, while that the body of the material is derivative of OGC sources, regardless of the similarity between the name of the material and the body of the material, then I'd imagine that your PI claim might hold up as valid if challenged. I would further suppose it might fall to the manner in which it was challenged and where the burden of proof fell. If, for example, someone wished to challenge a PI claim directly in court, it is my understanding that they would have to have the right to make that challenge and would have the burden of proof to show that such a PI claim was invalid. If, in another example, someone who felt the PI claim was indefensible disregarded the PI claim and deemed their position strong enough to weather a challenge, then wouldn't the right to challenge be in the hands of the originator of the PI claim? In that case, wouldn't the burden of proof fall to the originator of the PI claim, and wouldn't that challenge have to include a clear trail of independent creation to support that declaration of PI? In that case, would simply the assertion that there was independent development be enough? In that case, wouldn't the similarities between the name of the material and the body of the material weaken such an assertion? (Moving on to my previous examples...) >> Can I declare "Stone Mace" (as an object) as PI (and have it considered a valid declaration) where the element, "stone", and the weapon, a "mace", are commonly used within the current game mechanics and if I base my "Stone Mace" on the commonly understood concepts as expressed in prereleased OGC of that element and that weapon? > Sure. Why you would want to, I dont know. But you could. I am not so sure. If the PI "Stone Mace" was maintained to be a "thematic element" then it certainly might fall under the aspects of the defined term of "Product Identity" but I would contend that it would have to be specific to an overall theme, to thus be an element and therefore warrant such a claim, and I would further contend that the name would need to be denoting a specific item or items rather than being applied to just any maces that are also made of stone to be considered a "thematic element". I do not know what other area of the definition of PI might apply to the declaration of "Stone Mace" (as a textual phrase) to support its validity as a PI declaration. >> Can I declare "Running in Space" (as a Feat) as PI (and have it considered a valid declaration) where the description of that Feat borrows portions of the description of the "Run" Feat and borrows from the description of the game mechanic "Space"? > Of course you can. That proper name could be PI. Again, I am not so sure as you. While the name of a Feat might be able to be declared as PI (if one contends that a Feat is considered a "special ability" since the name of a Feat is not specifically mentioned as being able to be declared as PI), I do not believe that extends as broadly to the names of derivative material when the name is also clearly derivative from the body of the description of the material. To further this example, what if I used some of the same source material (the "Run" Feat), adjusted it only slightly from the source material, and declared the name "Running" as PI? At what point does the naming clear the hurdle of the final phrase that defines PI ("and which specifically excludes the Open Game Content;")? If I double the value of benefit of a Feat and rename it with the prefix "Improved" does that clear the hurdle? >> Can I declare "Doubled Armor Class" (as a game mechanic) as PI (and have it considered a valid declaration) where Armor Class means the same as it does in the SRD and where "Doubled" simply describes the process of simply doubling the number (in any case) of an "Armor Class"? > If that was a feat name or an ability name of some type, I think yes. If you were just using the term to describe a condition, no. Again, while a "special ability" is part of the defined term "Product Identity" the terms "Feat" and "ability" are not specifically used. It begs the question, does "special ability" in this case refer to the defined term in the SRD, or is it meant to be a general term that includes Feats? You mention "condition" as a concept or term that is not available to be protected by a declaration of PI, but if such a state as "Doubled Armor Class" is only applied as a condition in special cases and can be applied at the discretion of a character, therefore being an ability, in a general sense, does it not fall under the term of "special ability"? Or is it that "special ability" is meant to be defined as a "Spell-like Ability", an "Extraordinary Ability" or a "Supernatural Ability"? Again, though, I would contend that the naming of something as derivative as "Doubled Armor Class" even when it is meant to name a "special ability" would not clear the hurdle of the final phrase that defines PI ("and which specifically excludes the Open Game Content;"). Our difference of opinion seems to lie in that final phrase the "Product Identity" defined term, and the definition of "Derivative Material". > I dont see a mechanism in the license for challenging whether or not a PI designation is untenable. Nevertheless, while there isn't a mechanism to directly challenge an invalid declaration of PI, in some cases, isn't the burden of challenge on the defender of such a declaration should someone choose to ignore such a declaration? While the license might present a set of circumstances as safe harbor for multiple parties to share their Intellectual Property in the form of material that falls under copyright, and while it might also present the parties with the ability to further protect their Intellectual Property that falls under trademark, I do not believe it limits redress to mechanisms within the license in cases where someone has not met the terms of the license. There are, albeit not in the license, mechanisms in place to, at least, indirectly challenge a declaration of PI where said PI violates trademark or copyright claims. As such, if a PI claim is felt to be "Derivative Material" and potentially misused by the terms of the license, might that usage then not fall outside of the purview of the license and might it not be possible to bring suit on the basis of copyright infringement against that someone who may have erroneously declared that PI? To use a separate example, if someone claimed "Necromancer Games" as PI in their publication wouldn't the most efficient avenue for redress be to bring suit against them directly in regard to the trademark as opposed to challenging their PI declaration directly? > I view the name of a thing as not stemming from the SRD, even if that name includes a word that is also in the SRD. This is essentially the crux of the difference of opinion we have. I do not share your view of the definition of "Derivative Material" in so far as a name of a thing that uses a name that is in the SRD and when the description of a thing so named also uses in its description material derivative of material in the description of the thing that is named in the SRD. (The remainder of your response doesn't engender a level of respect that I will directly address. The further concerns in my previous email are valid, despite your rhetoric to the contrary. If you wish to readdress them in a respectful manner, I will determine at that time if it warrants a further response on my part.) As always, Mark Clover Creative Mountain Games http://www.creativemountaingames.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l