>From: Infinite Possibilities <[EMAIL PROTECTED]>
> > * Don't make any presumptions about the class system until you've got
> > it--and I think it might be best if the "developers community" works out
>a
> > "classless" system that we can all use.
>
>On the modular D20 list, Sedge is working on a classless system that is
>completely compatible with the current class system. Right now he is just
>waiting for the SRD, but I have seen his outline. It looks good. On the
>same
>list I'm working on a Skill based D20 system. Both will be modules in the
>modular D20 Document.
>
I've started making some headway on a classless system but I've run across a
concern that has sort of stopped me in my tracks.
The best scenario with a classless system with levels is awarding the
character with greater abilities when they level. Since it is classless
these abilities will not follow any specific template as a classed system
would. The problem I've run into is that the license forbids me from
describing what happens when a character advances in level.
Does this mean that my system can't be d20 and must only be OGL? It seems
that way to me. The stipulation in the license is pretty vague IMO.
3.1.2. No Publication distributed under the terms of this License may
contain information explaining the effects on characters of earning
experience or advancing in "level" as that term is defined in the D20 System
Reference Document v0.0.
Does that mean that we can't re-publish the rules that are present in WotC
d20 products or that we can't even present alternatives? If it's the latter
then I'm lost as to how to present any system that deviates from levels and
classes as they seem to be hardwired into the license.
Sedge
io Spam, jail Shub-niggurath
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