> Engel Nobbe > > In this way, some of us not being such experts on these > issues would be able to test the > waters, so to speak... That would be a nice idea, but it won't happen. 'Testing the waters' without expert advice on this matter is unwise, unless you have no attachment whatsoever to your content. The safest thing to do right now if you want to release OGC is to release works that are totally OGC and are not derivative anything else. -Brad ------------- For more information, please link to www.opengamingfoundation.org
- [Open_Gaming] OGL Samples Engel Nobbe
- Re: [Open_Gaming] OGL Samples Brad Thompson
- Re: [Open_Gaming] OGL Samples Ryan S. Dancey
- Re: [Open_Gaming] OGL Samples Doug Meerschaert
- Re: [Open_Gaming] OGL Samples Ryan S. Dancey
- Re: [Open_Gaming] OGL Samples Doug Meerschaert
- RE: [Open_Gaming] OGL Samples Brad Thompson
- Re: [Open_Gaming] OGL Samples Ryan S. Dancey
- RE: [Open_Gaming] OGL Samples William Olander
- RE: [Open_Gaming] OGL Samples Brad Thompson
- RE: [Open_Gaming] OGL Samples Walter Christensen
- Re: [Open_Gaming] OGL Samples Christopher DeLisle
