On Wed, 18 Oct 2000 [EMAIL PROTECTED] wrote in response to Faust:
> << this is addressed to all Open Content Producers out there.
> 
> Do you have any intention of releasing a "Reference Document" for your open 
> content.  (ie: A document that lists SPECIFICALLY all the info in your 
> materials that is open.)  
> I am starting an archive of such OPEN CONTENT REFERENCE documents on our 
> website, co-located with the FAQ.  For companies that don't provide 
> reference docs, we are going to reverse engineer them by scanning thier 
> products and deleting the closed content and PI.
> 
> Sort of a one-stop-shop for Open Game Authors. >>
> 
> Does anyone else see potential problems with this, insofar as it might reduce 
> sales of a given product if the general public can download a huge chunk of a 
> book and don't have to buy it?
> I have no problem with making a digital version of OGC available, but I was 
> planning on making it "by request" to reduce the number of freeloaders that 
> use it as a reason to not buy something.

No offence to Faust, but I certainly don't like the idea of someone else
reverse engineering a Guild Companion module or product to extract the
OGC. I'd personally rather do that myself. 

Given that our first product will be completely *closed* content, I'm not
actually sure how much useful OGC content there'll be in future products,
but that's a different issue. If large chunks of one of our products did
turn out to be OGC, we probably would have concerns about it being too
easily available. I'd be happy with an executive summary of what's OGC in
a given product on an independent website with the exhaustive details
being available "on request".

Regards,
Nicholas HM Caldwell
General Editor for The Guild Companion
http://www.guildcompanion.com/

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