Three Days to Kill is a weird one, since the OGL didn't have "Product
Identity" when we did it.  As I see it, there are indeed three things in an
OGL'd product:

Open Game Content - open for all the world to use, reuse, and reproduce
under the terms of the License

Proprietary/"Closed" Content - material that does not involve any Open Game
Content (for example, the color text of a monster description which is not
derivative of previous Open Game Content, does not include any rules
information, etc.; designer's notes would surely fall in this category)

Product Identity - things that must necessarily cross between the two; e.g.,
the name of a character who is proprietary but needs to be described in Open
Game Content sections in terms of the rules

Had Product Identity been a term when we did 3D2K, we probably would have
"identified" things like proper names as Product Identity.  Or we might not
have bothered, depending.

------------------------------------------------------
John Nephew    voice (651) 638-0077 fax (651) 638-0084
President, Atlas Games             www.atlas-games.com

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