Great Ryan. Any chance on clarifying the use of OGL'd material in commercial software? Specifically D20. Thanks, Jaimi -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Ryan S. Dancey Sent: Thursday, November 30, 2000 1:09 PM To: [EMAIL PROTECTED] Subject: Re: [Open_Gaming] Mixed Works? > Is it possible to have material that is not convered by the OGL in a product > / work that contains OGL'd content? Does it matter if the work is > "predominantly" OGL or not? Yes, of course. I don't understand the question. Three Days to Kill, for example, has perhaps 10% of its content as OGL material. The rest is not Open Game Content. Ryan ------------- For more information, please link to www.opengamingfoundation.org ------------- For more information, please link to www.opengamingfoundation.org
- RE: [Open_Gaming] Mixed Works? Doug Meerschaert
- RE: [Open_Gaming] Mixed Works? Brad Thompson
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- Re: [Open_Gaming] Mixed Works? Doug Meerschaert
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- Re: [Open_Gaming] Mixed Works? John J. Kaufman
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- RE: [Open_Gaming] Mixed Works? Brad Thompson
- Re: [Open_Gaming] Mixed Works? John Nephew
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- RE: [Open_Gaming] Mixed Works? Jaimi McEntire
- RE: [Open_Gaming] Mixed Works? J. Michael Looney
- Re: [Open_Gaming] Mixed Works? Doug Meerschaert
- Re: [Open_Gaming] Mixed Works? Will Hindmarch
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- RE: [Open_Gaming] Mixed Works? Brad Thompson
- Re: [Open_Gaming] Mixed Works? Ryan S. Dancey
- Re: [Open_Gaming] Mixed Works? Justin Bacon
- Re: [Open_Gaming] Mixed Works? Justin Bacon
- RE: [Open_Gaming] Mixed Works? Doug Meerschaert
- RE: [Open_Gaming] Mixed Works? FrogGod
