On 2/10/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> On Sat, Feb 10, 2007 at 09:56:02PM -0500, Mike Caron wrote:
> > On 2/10/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > > On Fri, Feb 09, 2007 at 05:30:34PM -0800, [EMAIL PROTECTED] wrote:
> > > > pkmnfrk
> > > > 2007-02-09 17:30:34 -0800 (Fri, 09 Feb 2007)
> > > > 441
> > > > Layers! Yay! In the map editor, use Ctrl-L to enable the new layers, 
> > > > Alt-F1/2/3 to enable/disable them quickly, and Ctrl-F1/2/3 to toggle 
> > > > their visibility. Use PgUp and PgDn to switch editing layers.
> > > >
> > > > Tiles drawn on layers 1 and 2 (the upper layers) are drawn 
> > > > transparently, using colour #0 as the transparency key. I may figure 
> > > > out a convenient way to customize this colour at some point.
> > > >
> > > > Either way, this will be a real boon for the OHR.
> > >
> > > Register my shock and alarm that this was checked in without discussion
> > > while trying to stablize uberzetzung... but hey, I just checked in a new
> > > backend, and TMC just checked in a scripting overhay, so I guess there
> > > is plenty of precedent.
> > >
> > > Sounds cool. If I didn't have a done of away-from-the-computer
> > > responsibilites today, I would check out the code and give a more
> > > thourough discussion, but for the moment, my only question is where do
> > > the heroes and NPCs get drawn. I am assuming that they are in between
> > > the middle and top layers, am I correct?
> >
> > The sprites are above the two bottom layers, and below the top one.
> >
> > > Excited, worried, but mostly excited :)
> >
> > The code is simple enough that there isn't much TO go wrong.
> >
> > Now that I said that, something will inevitably go wrong. However,
> > I'll deal with that when it comes up :)
>
> You sir, have left me with no choice. I must go an work on Wandering
> Hamster in order to test this feature. Shame on you! I hope you are
> happy ;)

Pwned :D
-- 
Mike Caron
Final Fantasy Q
http://finalfantasyq.com
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