On 2/18/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=304 > > > > > > ------- Comment #6 from [EMAIL PROTECTED] 2007-02-17 03:46 ------- > You know, there is another option... use the Overhead bitset on tile > passbility > defaults as an Override bit on layers 1 and 2: it could cause the passibility > to be SET when such a tile is placed, instead of ORing normally. > > That way you get the behaviour you expect when placing a rock on grass or a > piece of paper on a table (ORing together), and when you want to clear > passibility for bridge tiles, you set the O bit and no walls. The O bit would > not be placed. >
Now that Overhead tiles are unneeded (and could even be removed), we have the possibility to start a brainwashing campaign and tell everyone that O ALWAYS stood for Override >:P _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
