On Sun, Feb 18, 2007 at 01:00:53AM +1300, Ralph Versteegen wrote:
> On 2/18/07, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=304
> >
> >
> >
> >
> >
> > ------- Comment #6 from [EMAIL PROTECTED]  2007-02-17 03:46 -------
> > You know, there is another option... use the Overhead bitset on tile 
> > passbility
> > defaults as an Override bit on layers 1 and 2: it could cause the 
> > passibility
> > to be SET when such a tile is placed, instead of ORing normally.
> >
> > That way you get the behaviour you expect when placing a rock on grass or a
> > piece of paper on a table (ORing together), and when you want to clear
> > passibility for bridge tiles, you set the O bit and no walls. The O bit 
> > would
> > not be placed.
> >
> 
> Now that Overhead tiles are unneeded (and could even be removed), we
> have the possibility to start a brainwashing campaign and tell
> everyone that O ALWAYS stood for Override >:P

heh :)

Unfortunately, we cannot remove Overhead. It is needed for backwards 
compatability. And simply moving O tiles to the top layer will not have 
the same effect, because those tiles might contain black pixels.

---
Bob the Hamster
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