On Sun, Feb 18, 2007 at 01:00:53AM +1300, Ralph Versteegen wrote: > On 2/18/07, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=304 > > > > > > > > > > > > ------- Comment #6 from [EMAIL PROTECTED] 2007-02-17 03:46 ------- > > You know, there is another option... use the Overhead bitset on tile > > passbility > > defaults as an Override bit on layers 1 and 2: it could cause the > > passibility > > to be SET when such a tile is placed, instead of ORing normally. > > > > That way you get the behaviour you expect when placing a rock on grass or a > > piece of paper on a table (ORing together), and when you want to clear > > passibility for bridge tiles, you set the O bit and no walls. The O bit > > would > > not be placed. > > > > Now that Overhead tiles are unneeded (and could even be removed), we > have the possibility to start a brainwashing campaign and tell > everyone that O ALWAYS stood for Override >:P
heh :) Unfortunately, we cannot remove Overhead. It is needed for backwards compatability. And simply moving O tiles to the top layer will not have the same effect, because those tiles might contain black pixels. --- Bob the Hamster _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
