On Fri, Apr 13, 2007 at 05:27:59PM -0500, Mike Caron wrote:
> On 4/13/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> > Do I need to continue to install ohrrpgce.fnt, ohrrpgce.iss,
> > ohrrpgce.mas, and ohrrpgce.new with my OHRRPGCE packages? If so, I'm
> > going to have to make an ohrrpgce-libs package and make player/custom
> > depend on that package.
> 
> ohrrpgce.iss is a setup script for the prepackacked... uh... packages.
> You don't need to (and shouldn't) distribute it.
> 
> ohrrpgce.fnt is the default font, and is only used in Game/Custom
> before loading a game. If you use the gamename.exe technique, then you
> can omit the .fnt.
> 
> ohrrpgce.mas is the default master palette, same deal.
> 
> ohrrpgce.new is the default new game. It only needs to be distributed
> with Custom, and never with Game.

We must have been typing simultaneously :)

> > Also, does OHRRPGCE expect write access to its currently running directory?
> 
> Custom does, for saving a game. Game does for writing a save file.
> However, in both these cases, it needs write access to the folder the
> *game* is in, which is not necessarily the same folder as the OHR is
> in. On Linux, it probably won't be, but on Windows, it probably is.

No, ohrrpgce-game on linux never needs write access to the folder it 
runs from. It puts .sav files in the same folder as the RPG file if 
possible, but if it does not have write-access there, it puts them in 
~/.ohrrpgce/gamename

(at least that is what it *should* be doing, if I recall correctly. I 
know I implemented that behavior, but I didnt test it all that much 
because I normall work from a directory i have write-access to)

---
Bob the Hamster
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